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Signed Distance Fields 1.0
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This is the complete list of members for SDFTubular, including all inherited members.
| addReccursiveCalls(int) | SDFNode | static |
| Area() const | Tubular | protected |
| Axis() | Axis | protected |
| Axis(const Vector &, const Vector &) | Axis | protected |
| axis | Axis | protected |
| b | Axis | protected |
| BID(const Vector &) const | SDFNode | virtual |
| box | SDFNode | protected |
| BoxVector(const Vector &) | Axis | protectedstatic |
| ComputeCostBID(const Vector &) | SDFNode | virtual |
| ComputeCostSigned(const Vector &) | SDFPrimitive | virtual |
| Copy() const | SDFTubular | virtual |
| cost | SDFNode | protected |
| Epsilon | SDFNode | protectedstatic |
| epsilon | Tubular | protectedstatic |
| Equation(const Ray &) const | Axis | protected |
| GetAxis() const | Axis | protected |
| SDFEuclidean::GetBox() const | SDFNode | |
| Tubular::GetBox() const | Tubular | protected |
| GetColor(const Vector &) const | SDFNode | virtual |
| GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
| GetFrame() const | Axis | protected |
| GetFrame(const Vector &) | Axis | protectedstatic |
| GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) const | SDFNode | virtual |
| GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
| GetShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFTubular | virtual |
| Gradient(const Vector &) const | SDFNode | virtual |
| SDFEuclidean::Inside(const Vector &) const | SDFNode | virtual |
| Tubular::Inside(const Vector &) const | Tubular | protected |
| InternalRadius() const | Tubular | protected |
| K() const | SDFNode | virtual |
| K(const Box &) const | SDFNode | virtual |
| k | SDFNode | protected |
| Length() const | Axis | protected |
| length | Axis | protected |
| Memory() const | SDFTubular | virtual |
| Nodes() const | SDFNode | virtual |
| Normal(const Vector &) const | Tubular | protected |
| Point(const double &) const | Axis | protected |
| R(const Vector &) const | Tubular | protected |
| Axis::R(const Axis &) const | Axis | protected |
| Axis::R(const Vector &, double &) const | Axis | protected |
| Radial(const Vector &) const | Axis | protected |
| Radial(const Vector &, Vector &, Vector &) const | Axis | protected |
| Radius() const | Tubular | protected |
| ReccursiveCalls() | SDFNode | static |
| reccursiveCalls | SDFNode | protectedstatic |
| ResetReccursiveCalls() | SDFNode | static |
| ri | Tubular | protected |
| Rotate(const Matrix &) | Tubular | protected |
| Scale(const double &) | Tubular | protected |
| Axis::Scale(const Vector &) | Axis | protected |
| SDFEuclidean() | SDFEuclidean | explicit |
| SDFNode() | SDFNode | explicit |
| SDFPrimitive() | SDFPrimitive | explicit |
| SDFTubular(const Vector &, const Vector &, const double, const double) | SDFTubular | explicit |
| SDFTubular(const Tubular &) | SDFTubular | explicit |
| setShaderMaterial(ShaderMaterial *) | SDFPrimitive | |
| Signed(const Vector &) const | SDFTubular | virtual |
| SpherePieces() | SDFNode | static |
| Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) | SDFNode | static |
| Symmetric(const Vector &) const | Axis | protected |
| Symmetric(const Sphere &) const | Axis | protected |
| Translate(const Vector &) | Tubular | protected |
| Translated(const Vector &) const | Tubular | protected |
| Tubular() | Tubular | protected |
| Tubular(const Vector &, const Vector &, const double &, const double &) | Tubular | protected |
| Tubular(const double &, const double &, const double &, const double &) | Tubular | protected |
| Vertex(int) const | Tubular | protected |
| Volume() const | Tubular | protected |
| Z | Axis | protectedstatic |
| ~Axis() | Axis | protected |
| ~SDFEuclidean() | SDFEuclidean | virtual |
| ~SDFNode() | SDFNode | virtual |
| ~SDFPrimitive() | SDFPrimitive | virtual |
| ~SDFTubular() | SDFTubular | virtual |
| ~Tubular() | Tubular | protected |