Mango
Building a new generation of graphics engine technology for triple-A games.

Mango was a research and development partnership signed on 20 December 2012 between Ubisoft, the French government and public research bodies, namely the CEA and the CNRS through LIRIS. Its goal was to build a new generation of graphics and technology engines for future triple-A titles.
The partnership represented a total investment of 14 million euros, including up to 3.5 million in aid from the French state. It brought together Ubisoft, the Commissariat à l’énergie atomique and the LIRIS laboratory, mobilising around sixty people over roughly twenty-two months. The LIRIS collaboration was run with the Ubisoft Montreuil studio.
The partnership also produced an effective transfer of technology. Three of our papers published between 2010 and 2012, on the procedural generation of road networks and of villages, were carried into the studio’s production engine. The techniques shipped in Ghost Recon Wildlands, released in March 2017, and the titles produced on that engine since, including Ghost Recon Breakpoint.