category

Terrain

49 pages.

2026

GRAVID

Deep learning for detecting slope instabilities from terrestrial time-lapse cameras.

2024

Vector-based terrain authoring

Simon Perche, Eric Guérin, Eric Galin, Adrien Peytavie
Journées françaises d'informatique graphique (jFIG) 2024, 31 octobre 2024, Strasbourg (France).
2023

EOLE

Physics-based simulation of aeolian landforms, between cellular automata and computer graphics.

2023

Forming Terrains by Glacial Erosion

Guillaume Cordonnier, Guillaume Jouvet, Adrien Peytavie, Jean Braun, Marie-Paule Cani, Bedrich Benes, Eric Galin, Eric Guérin, James Gain
ACM Transactions on Graphics, vol. 42, #4, pp. 1-14
2022

Gradient Terrain Authoring

Eric Guérin, Adrien Peytavie, Simon Masnou, Julie Digne, Basile Sauvage, James Gain, Eric Galin
Computer Graphics Forum, vol. 41, #2, pp. 85-95
2022

PTRM: Perceived Terrain Realism Metric

Suren Deepak Rajasekaran, Hao Kang, Martin Čadík, Eric Galin, Eric Guérin, Adrien Peytavie, Pavel Slavík, Bedrich Benes
ACM Transactions on Applied Perception,
2021

Ampli

Assisting artists in the authoring of virtual worlds, from sketches and coarse data to detailed maps.

2020

Desertscape Simulation

Axel Paris, Adrien Peytavie, Eric Guérin, Oscar Argudo, Eric Galin
Computer Graphics Forum, vol. 38, #7, pp. 47-55
2019

A Review of Digital Terrain Modeling

Eric Galin, Eric Guérin, Adrien Peytavie, Guillaume Cordonnier, Marie-Paule Cani, Bedrich Benes, James Gain
Computer Graphics Forum, vol. 38, #2, pp. 553-577
2019

Procedural Riverscapes

Adrien Peytavie, Thibault Dupont, Eric Guérin, Yann Cortial, Benes Benes, James Gain, Eric Galin
Computer Graphics Forum,
2016

HDWorld

Multi-scale procedural synthesis of very large, highly detailed natural scenes.

2015

Papaya

Procedural generation of huge digital worlds for next-generation games.

2015

Patch-based Terrain Synthesis

Leandro Cruz, Luiz Velho, Eric Galin, Adrien Peytavie, Eric Guérin
International Conference on Computer Graphics Theory and Applications, 14 mars 2015, Berlin (France), 6 pages
2015

Terrain Modelling from Feature Primitives

Jean-David Génevaux, Eric Galin, Adrien Peytavie, Eric Guérin, Cyril Briquet, François Grosbellet, Bedrich Benes
Computer Graphics Forum, vol. 34, #6, pp. 198-210
2014

Landscape Specification Resizing

Leandro Cruz, Luiz Velho, Djalma Lucio, Eric Galin, Adrien Peytavie, Eric Guérin
CLEI, 19 septembre 2014, Montevideo (Uruguay), pp. 1-10
2014

Modélisation de terrains par primitives

Jean-David Génevaux, François Grosbellet, Eric Galin, Adrien Peytavie, Eric Guérin, Cyril Briquet, Bedřich Beneš
Journées de l’Association Française d’Informatique Graphique, 28 novembre 2014, Reims (France).
2012

Mango

Building a new generation of graphics engine technology for triple-A games.

2008

Modélisation de terrains complexes 3D

Adrien Peytavie, Eric Galin, Stephane Merillou, Jérôme Grosjean
21e Journées Annuelles de l'Association Française d'Informatique Graphique, 19 novembre 2008, Toulouse (France).
2007

Genac II

Automatic content generation tools for video game studios.