Projects
Funded projects and long-running research software, with the scientific results they produced.

GRAVID
2026 — 2028Deep learning for detecting slope instabilities from terrestrial time-lapse cameras.

BIM-4-SIM
2025 — 2030Generating 3D building models from open data, as input to the physical simulation of urban overheating.

EOLE
2023 — 2027Physics-based simulation of aeolian landforms, between cellular automata and computer graphics.

Ampli
2021 — 2024Assisting artists in the authoring of virtual worlds, from sketches and coarse data to detailed maps.

Crealfa
2020 — 2020Designing free-form buildings for construction by additive manufacturing.

HDWorld
2016 — 2021Multi-scale procedural synthesis of very large, highly detailed natural scenes.

Papaya
2015 — 2018Procedural generation of huge digital worlds for next-generation games.

Bati3D
2013 — 20163D modelling as a heuristic tool for reconstructing ancient built environments.

Mango
2012 — 2014Building a new generation of graphics engine technology for triple-A games.

DNA
2007 — 2010Modelling the details of complex natural scenes and the interactions within them.

Genac II
2007 — 2010Automatic content generation tools for video game studios.