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International Conference on Computer Graphics Theory and Applications

Patch-based Terrain Synthesis

Leandro Cruz, Luiz Velho, Eric Galin, Adrien Peytavie, Eric Guérin
International Conference on Computer Graphics Theory and Applications, 14 mars 2015, Berlin (France), 6 pages
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Abstract

In this paper, we present an intuitive and controllable patch-based technique for terrain synthesis. Our method is based on classical patch-based texture synthesis approaches. It generates a new terrain model by combining patches extracted from a given set of exemplars, providing a control performed by a low frequency guide, a categorization of exemplars, and a map for distributing these categories. Furthermore, we propose criteria to validate the input, some structures to accelerate the patch choice, and a metric based on the process, these structures, and some specificities of the data.