Virtual Worlds & Immersion

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Representation, level of detail and interactive rendering of environments too large to be held in memory, bringing terrain, vegetation and built elements together in a single scene. Scale is the constraint that shapes everything else here, since a representation that does not degrade gracefully cannot be explored in real time. The work feeds production, through long-standing collaborations with game studios, as much as scientific communication, where a rendered scene is what makes a simulation legible to a non-specialist.