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| TreeBlend (TreeNode *, TreeNode *, TreeNode *=nullptr, TreeNode *=nullptr) |
| | Create a blending operator node given at most four children nodes.
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| | TreeBlend (const QVector< TreeNode * > &) |
| | Creates a blending operator node given a set of nodes.
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| virtual | ~TreeBlend () |
| | Destroy a blending node.
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| virtual QString | Show (int=0) const |
| | Show the tree hierarchy.
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| double | Intensity (const Vector &) const |
| | Computes the field value at a given point in space.
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| Vector | Gradient (const Vector &) const |
| | Computes the gradient of the blend.
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| void | IntensityGradient (const Vector &, double &, Vector &) const |
| | Compute the intensity of a blending node for a given point on a ray.
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virtual TreeNode * | Copy () const |
| | Create a deep copy of blending node.
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double | K () const |
| | Computes the gradient Lipschitz constant of the blending sub-tree.
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| double | K (const Box &) const |
| | Compute the local Lipschitz constant in a box.
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| double | K (const Segment &) const |
| | Compute the Lipschitz constant along a segment.
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| double | K (const RayStep &) const |
| | Compute the Lipschitz constant along an optimized ray-stepping segment.
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| double | K (const Sphere &) const |
| | Compute the Lipschitz constant in a sphere.
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double | K (const Ray &) const |
| | Computes the Lipschitz constant of the blending sub-tree intersecting a ray.
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| Color | GetMaterial (const Vector &, const Vector &=Vector::Null) const |
| | Get the texture of blending node.
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TreeNode * | Cut (const Box &) const |
| | Cuts the node to simplify its structure inside a box.
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| virtual TreeNode * | Blend (TreeNode *) |
| | Inserts a new node at blending node.
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| virtual TreeNode * | Translate (const Vector &) |
| | Translate the blend.
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| virtual TreeNode * | Rotate (const Matrix &) |
| | Rotates an element.
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| | TreeBinary (TreeNode *, TreeNode *) |
| | Creates a union operator node given a small set of children nodes.
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virtual | ~TreeBinary () |
| | Destroys an operator, destroying all existing children.
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virtual int | Memory () const |
| | Compute the size of the sub-tree.
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| virtual int | Nodes () const |
| | Compute the number of nodes of the sub-tree.
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| virtual int | Depth () const |
| | Compute the dpeth of the sub-tree.
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| virtual void | SetThreshold (const double &) |
| | Recursively setup the threshold value.
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| TreeOperator () |
| | Creates an operator node.
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virtual | ~TreeOperator () |
| | Destroys an operator.
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| TreeNode () |
| | Create a virtual node of the Blob-Tree structure.
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virtual | ~TreeNode () |
| | Destroys a node.
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| virtual double | Omega (const Vector &) const |
| | Return the squared distance to the compact support of the node.
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| virtual TreeNode * | Union (TreeNode *) |
| | Insert a union node that unions the old and the new sub-tree together.
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| virtual TreeNode * | Difference (TreeNode *) |
| | Insert a difference node.
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| virtual TreeNode * | Scale (const Vector &) |
| | Insert a scaling node.
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Box | GetBox () const |
| | Return the bounding box of the node.
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| virtual Vector | Dichotomy (Vector, Vector, double, double, double, const double &=1.0e-4) |
| | Compute the intersection between the implicit surface and a segment.
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| static TreeNode * | VertexSet (const QVector< Vector > &, const QVector< double > &, const QVector< double > &) |
| | Create a cluster of (small) point primitives given their centers, radii and strength.
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| static TreeNode * | VertexSet (const QVector< Vector > &, const QVector< double > &, const double &) |
| | Create a cluster of (small) point primitives given their centers and radii, strength is constant.
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| static TreeNode * | VertexSet (const QVector< Vector > &, const double &, const double &) |
| | Create a cluster of (small) point primitives given their centers, and common radius and strength.
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| static TreeNode * | CurveVertex (const Vector &, const Vector &, const double &, const double &, const Vector &, const Vector &, const double &, const double &, const double &, int) |
| | Create a set of TreeVertex primitives blending together along a curve.
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| static TreeNode * | Set (const QVector< TreeNode * > &) |
| | Blend a set of sub-trees.
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| static TreeNode * | BVHRecursive (QVector< TreeNode * > &, int, int) |
| | Create a bounding box hierarchy.
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| static TreeNode * | OptimizeHierarchy (QVector< TreeNode * > &, int, int) |
| | Recursive BVH Tree construction from a vector<TNode*>.
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The blending node which is the same blend as for Blobs.
Example of how to code such a node:
);
Normalized blending functions (1-r2)3.
Definition blend.h:91
Wyvill's cubic falloff function.
Definition blend.h:132
TreeBlend(TreeNode *, TreeNode *, TreeNode *=nullptr, TreeNode *=nullptr)
Create a blending operator node given at most four children nodes.
Definition treeblend.cpp:22
The generic nodes with some pure virtual functions.
Definition blobtree.h:28
A point skeleton element.
Definition blobtree.h:583
,