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| | TreeTaper (TreeNode *, const Vector &, const Vector &, const Cubic &) |
| | Creates a tapering node.
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| virtual | ~TreeTaper () |
| | Destroys a tapering node in the tree.
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| double | Intensity (const Vector &) const |
| | Computes the intensity.
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| Vector | Gradient (const Vector &) const |
| | Computes the gradient of the field function.
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virtual TreeNode * | Copy () const |
| | Deep copy.
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int | Memory () const |
| | Compute the size of a node.
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double | K () const |
| | Computes the Lipschitz constant of the sub-tree.
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| double | K (const Box &) const |
| | Computes the Lipschitz constant of the sub-tree.
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| double | K (const Ray &) const |
| | Returns a local Lipschitz constant along a ray.
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| double | K (const Sphere &) const |
| | Computes the Lipschitz constant of the sub-tree.
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| double | K (const Segment &) const |
| | Computes the Lipschitz constant of the sub-tree.
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| double | K (const RayStep &) const |
| | Computes the Lipschitz constant of the sub-tree.
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| Color | GetMaterial (const Vector &, const Vector &=Vector::Null) const |
| | Compute the surface parameters at a given point of space.
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| TreeNode * | Cut (const Box &) const |
| | Cuts the node to simplify its structure inside a box.
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| | TreeWarp (TreeNode *=nullptr) |
| | Create a warping node.
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| virtual | ~TreeWarp () |
| | Recursively destroys the structure.
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| | TreeUnary (TreeNode *) |
| | Create a generic warping node.
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virtual | ~TreeUnary () |
| | Recursively destroys the structure.
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| virtual int | Nodes () const |
| | Compute the number of nodes of the sub-tree.
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| virtual int | Depth () const |
| | Compute the dpeth of the sub-tree.
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| virtual void | SetThreshold (const double &) |
| | Recursively setup the threshold value.
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| TreeOperator () |
| | Creates an operator node.
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virtual | ~TreeOperator () |
| | Destroys an operator.
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| TreeNode () |
| | Create a virtual node of the Blob-Tree structure.
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virtual | ~TreeNode () |
| | Destroys a node.
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| virtual double | Omega (const Vector &) const |
| | Return the squared distance to the compact support of the node.
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| virtual void | IntensityGradient (const Vector &, double &, Vector &) const |
| | Computes the field value and the gradient at a given point in space.
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| virtual TreeNode * | Blend (TreeNode *) |
| | Insert a blending node that blends the old and the new sub-tree together.
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| virtual TreeNode * | Union (TreeNode *) |
| | Insert a union node that unions the old and the new sub-tree together.
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| virtual TreeNode * | Difference (TreeNode *) |
| | Insert a difference node.
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| virtual TreeNode * | Translate (const Vector &) |
| | Insert a translation node.
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| virtual TreeNode * | Rotate (const Matrix &) |
| | Insert a rotation node.
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| virtual TreeNode * | Scale (const Vector &) |
| | Insert a scaling node.
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Box | GetBox () const |
| | Return the bounding box of the node.
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| virtual QString | Show (int=0) const |
| | Show the tree hierarchy.
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| virtual Vector | Dichotomy (Vector, Vector, double, double, double, const double &=1.0e-4) |
| | Compute the intersection between the implicit surface and a segment.
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A tapering node in the BlobTree.
Tapering is performed along an axis. Within the corresponding cylinder, the tapering coefficient is defined by a cubic spline curve. Outside the cylinder, tapering is kept constant.
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Example of how to code a taper:
TreeNode* taper=
new TreeTaper(edge,
Vector(0.0,0.0,-2.0),
Vector(0.0,0.0,2.0),1.0,2.0,0.0,0.0);
Normalized blending functions (1-r2)3.
Definition blend.h:91
Segment skeletal primitive.
Definition blobtree.h:694
The generic nodes with some pure virtual functions.
Definition blobtree.h:28
TreeTaper(TreeNode *, const Vector &, const Vector &, const Cubic &)
Creates a tapering node.
Definition treetaper.cpp:28