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| SimplexNoise () |
| | Empty.
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| ~SimplexNoise () |
| | Empty.
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| double | Value (const Vector &) const |
| | Compute the simplex noise at a given point.
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double | K () const |
| | Return the global Lipschitz constant of the noise.
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| | AnalyticScalarField (bool=true) |
| | Constructor.
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| virtual Vector | Gradient (const Vector &) const |
| | Compute the gradient of the field.
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| Matrix | Hessian (const Vector &) const |
| | Compute the Hessian symmetric matrix of the field function.
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| virtual Vector | Normal (const Vector &) const |
| | Compute the normal to the surface.
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| bool | Inside (const double &) const |
| | Check if the value is considered as inside or outside.
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| virtual Color | GetMaterial (const Vector &, const Vector &=Vector::Null) const |
| | Compute the color.
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| virtual Box | GetBox () const |
| | Compute the bounding box of the scalar field.
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| void | Curvature (const Vector &, double &, double &) const |
| | Compute the gaussian and mean curvatures.
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| Vector | Cast (const Vector &, const double &, const double &=1e-6, int n=100) const |
| | Given a starting vertex x, project it onto the implicit surface following the gradient.
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| Vector | Dichotomy (Vector, Vector, double, double, double, const double &=1.0e-4) const |
| | Compute the intersection between a segment and an implicit surface.
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| virtual bool | GetSample (Vector &, const Box &, Random &=Random::R239) const |
| | Find a point sample on the implicit surface.
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| virtual int | GetSamples (QVector< Vector > &, const Box &, int, Random &=Random::R239) const |
| | Find a set of random sample points on the implicit surface.
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| virtual QVector< Vector > | Poisson (double, int, Random &=Random::R239) const |
| | Compute a Poisson sphere distribution on an implicit surface.
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| virtual ScalarField2 | Sample (const Rectangles &, int, int) const |
| | Compute the field function at the vertices a lattice.
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| virtual ScalarField2 | Sample (const Quadrangle &, int) const |
| | Sample the scalar field on a quadrangle.
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| virtual ScalarField | Sample (const Box &, int) const |
| | Sample the implicit surface to get a scalar field.
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| int | Roots (const Ray &, const double &, const double &, const double &, double *, int=1, const double &=1.0e-4) const |
| | Find the intersections between a ray and an implicit surface on a given interval.
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| int | Roots (const Ray &, const double &, const double &, const double &, const double &, const double &, double *, int=1, const double &=1.0e-4) const |
| | This functions searches the intersections between a ray and an implicit surface on a given interval.
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| virtual double | K (const Box &) const |
| | Compute the local Lipschitz constant inside a box.
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| virtual double | K (const Sphere &) const |
| | Compute the local Lipschitz constant inside a box.
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| virtual double | K (const Segment &) const |
| | Compute the local Lipschitz constant along a segment.
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| virtual void | Polygonize (int, Mesh &, const Box &, const double &=1e-4) const |
| | Compute the polygonal mesh approximating the implicit surface.
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| virtual void | PolygonizeLucie (const Box &, Mesh &, bool, bool) const |
| | Implementation of the original continuation polygonization method.
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| virtual void | PolygonizeLucie (const double &, Mesh &, bool, bool) const |
| | Wyvill's original marching cubes algorithm.
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| virtual void | Dual (int, Mesh &, const Box &) const |
| | Dual polygonization.
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| virtual bool | SphereTrace (const Ray &, const double &, const double &, const double &, double &, int &, const double &=1e-4) const |
| | Find the first intersection between a ray and an implicit surface on a given interval, using sphere tracing.
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| virtual void | Polygonize (const Box &, QVector< Triangle > &, const double &=1e-4, bool=false) const |
| | Polygonize a cube.
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| virtual void | Polygonize (const Tetrahedra &, QVector< Triangle > &, const double &=1e-4) const |
| | Polygonize a tetrahedral cell.
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| virtual Mesh | PolygonizeOctree (const Box &, int, const double &=1e-4) const |
| | Compute the polygonal mesh approximating the implicit surface using an octree decomposition of space.
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| virtual void | Voxelize (const Box &, int, Box &, QVector< Vector > &) const |
| | Voxelize the scalar field.
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| virtual void | Voxelize (int, Voxel &, const Box &) const |
| | Voxelization.
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| virtual double | Volume (int=5) const |
| | Computes the volume of the BlobTree.
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| virtual double | Volume (const Box &, int) const |
| | Compute the volume of a BlobTree object.
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| virtual double | Volume (const Box &, int, double &) const |
| | Compute the volume of an implicit surface.
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| virtual double | StochasticVolume (const Box &, int) const |
| | Compute the volume of an implicit surface.
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| virtual Sphere | Center (int) const |
| | Computes the gravity center of the BlobTree.
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| virtual Sphere | Center (const Box &, int) const |
| | Compute the center of gravity of the BlobTree.
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| virtual void | Colorize (const Mesh &, MeshColor &) const |
| | Colorize the vertexes of a mesh according to the analytic scalar field.
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Simplex noise.
Simplex noise returns random values in [-1,+1] interval.
- See also
- Noise