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| MeshColor () |
| Create an empty mesh.
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| MeshColor (const Mesh &) |
| Constructor from a Mesh. More...
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| MeshColor (const Mesh &, const QVector< Color > &, const QVector< int > &) |
| Constructor from a Mesh with color array and indices. More...
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| ~MeshColor () |
| Empty.
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Color | GetColor (int) const |
| Get a color. More...
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void | SetColor (int, const Color &) |
| Set the color of a vertex. More...
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void | Merge (const MeshColor &) |
| Merge two meshes into a single one. More...
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int | ColorIndex (int, int) const |
| Get the color index of a given triangle. More...
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QVector< Color > | GetColors () const |
| Get the array of colors.
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QVector< int > | ColorIndexes () const |
| Return the set of color indices.
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| Mesh () |
| Initialize the mesh to empty.
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| Mesh (const Mesh2 &) |
| Initialize the structure from a two dimensional mesh. More...
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| Mesh (const QVector< Vector > &) |
| Create a mesh from a set of vertices. More...
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| Mesh (const QVector< Vector > &, const QVector< int > &, bool=true) |
| Create a mesh from a set of vertices and a set of triangle indexes. More...
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| Mesh (const QVector< Vector > &, const QVector< Vector > &, const QVector< int > &, const QVector< int > &) |
| Create the mesh. More...
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| ~Mesh () |
| Empty.
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void | Reserve (int, int, int, int) |
| Reserve memory for arrays. More...
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Triangle | GetTriangle (int) const |
| Get a triangle. More...
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const Vector | Vertex (int) const |
| Get a vertex. More...
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Vector & | Vertex (int) |
| Acces to a vertex. More...
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Vector | Vertex (int, int) const |
| Get a vertex from a specific triangle. More...
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Vector | Normal (int) const |
| Get a normal. More...
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int | Triangles () const |
| Get the number of triangles.
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int | Vertexes () const |
| Get the number of vertices in the geometry. More...
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bool | Manifold () const |
| Check if a mesh is manifold.
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void | Append (const Mesh &) |
| Merge two meshes into a single one. More...
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QVector< Vector > | GetVertices () const |
| Get the array of vertices.
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QVector< Vector > | GetNormals () const |
| Get the array of normals.
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QVector< int > | VertexIndexes () const |
| Return the set of vertex indexes.
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QVector< int > | NormalIndexes () const |
| Return the set of normal indexes.
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QVector< Triangle > | GetTriangles () const |
| Returns the geometry as a set of triangles.
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int | VertexIndex (int, int) const |
| Get the vertex index of a given triangle. More...
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int | NormalIndex (int, int) const |
| Get the normal index of a given triangle. More...
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Vector | operator[] (int) const |
| Get a vertex. More...
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double | R (const Vector &) const |
| Compute the squared distance to the mesh. More...
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double | Signed (const Vector &) const |
| Compute the signed distance to the mesh. More...
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bool | Intersect (const Ray &, double &, int &) const |
| Compute the intersection between a ray and the mesh. More...
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int | Intersections (const Ray &) const |
| Compute the number of intersections between a ray and the mesh. More...
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bool | Inside (const Vector &) const |
| Check if a point is inside or outside of the object. More...
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Box | GetBox () const |
| Compute the bounding box of the object.
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Sphere | GetSphere () const |
| Compute the bounding sphere of the object.
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double | AverageEdgeLength () const |
| Compute the average edge length.
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void | EdgeLengthRange (double &, double &) const |
| Compute the range of edge lengths. More...
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QVector< int > | AspectRatios (int=4) const |
| Compute the histogram of the aspect ratio of the triangles of the mesh. More...
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void | EdgeCollapse (const double &) |
| Run a simple edge collapse algorithm over a triangle mesh. More...
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void | Transform (const FrameScaled &) |
| Transforms the mesh given a transformation. More...
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Mesh | Transformed (const FrameScaled &) const |
| Transforms the mesh given a transformation. More...
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void | InverseTransform (const FrameScaled &) |
| Inverse transform. More...
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void | Symmetry (const Plane &) |
| Apply a planar symmetry to the object. More...
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void | Rotate (const Matrix &) |
| Rotate the mesh. More...
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void | Translate (const Vector &) |
| Translate the mesh. More...
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void | Scale (const Vector &) |
| Scale the mesh. More...
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void | Scale (const double &) |
| Scale the mesh. More...
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void | SmoothNormals () |
| Smooth the normals of the mesh. More...
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int | IsSmooth (int) const |
| Check if the ith triangle in the mesh is a flat or smooth triangle. More...
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| Mesh (const Capsule &, int, int=2) |
| Creates a capsule. More...
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| Mesh (const Quadrangle &, int, int) |
| Generate a grid geometry over an input quadrangle. More...
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| Mesh (const Quadrangle &) |
| Generate a quadrangle. More...
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| Mesh (const Octahedron &) |
| Creates the mesh of an octaedron. More...
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| Mesh (const Box &) |
| Creates an axis aligned box. More...
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| Mesh (const Triangle &) |
| Creates a triangle. More...
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| Mesh (const Sphere &, int) |
| Creates a sphere, using polar coordinates. More...
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| Mesh (const SphereSet &, int) |
| Creates a set of spheres. More...
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| Mesh (const Cylinder &, int, bool=true, bool=true) |
| Creates a cylinder. More...
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| Mesh (const Disc &, int) |
| Creates a disc. More...
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| Mesh (const Dodecahedron &) |
| This function creates the mesh of a dodecahedron. More...
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| Mesh (const Icosahedron &) |
| Create the mesh of an icosahedron. More...
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| Mesh (const QVector< Vector > &, const QVector< Vector > &, const Vector &, const Vector &) |
| Create a generalized cylinder with star-shaped contours. More...
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| Mesh (const Torus &, int, int, int=-1, int=-1) |
| Create the mesh of an torus. More...
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| Mesh (const Cuboctahedron &) |
| Create the mesh of a cuboctahedron. More...
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| Mesh (const Icosidodecahedron &) |
| Create the mesh of an icosidodecahedron. More...
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| Mesh (const Hexagonal &) |
| Create the mesh of a hexagonal prism. More...
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| Mesh (const Cone &, int) |
| Creates the mesh of a cone. More...
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| Mesh (const Rectangles &, int, int) |
| Generate a grid geometry over an input rectangle. More...
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| Mesh (const Cuboid &) |
| Creates the mesh of a cuboid. More...
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| Mesh (const QuadricSurface &, const Box2 &, int, int) |
| Generate a grid geometry and polygonize the quadric surface. More...
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| Mesh (const QuadricCurve &, const double &, int, int) |
| Create a swept-sphere along a quadric curve. More...
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| Mesh (const CubicCurveSet &, const double &, int, int) |
| Create a swept-sphere along a cubic curve. More...
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| Mesh (const QuadricCurveSet &, const double &, int, int=2) |
| Create a swept-sphere along a set of quadric curves. More...
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Mesh | ShrinkedTriangles (const double &) const |
| Scales (shrinks) all the triangles of the model. More...
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void | Load (const QString &) |
| Import a mesh from an .obj file. More...
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void | SaveObj (const QString &, const QString &=QString("mesh")) const |
| Save the mesh in .obj format, with vertices and normals. More...
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static Mesh | Hull (const QVector< Vector > &) |
| Compute the convex hull. More...
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static Mesh | Extrusion (const PointCurve &, const PointCurve2 &) |
| Extrude a contour along a point curve. More...
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static Mesh | Extrusion (const PointCurve &, const QVector< PointCurve2 > &) |
| Extrude a set of contour along a point curve. More...
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static Mesh | Arrow (const Vector &, const Vector &, const double &, const double &, const double &, int) |
| Creates an arrow. The object has 3n+2 vertices, 2n+2 normals and 6n triangles. More...
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void | AddTriangle (int, int, int, int) |
| Add a triangle to the geometry. More...
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void | AddSmoothTriangle (int, int, int, int, int, int) |
| Add a smooth triangle to the geometry. More...
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void | AddSmoothQuadrangle (int, int, int, int, int, int, int, int) |
| Add a smmoth quadrangle to the geometry. More...
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void | AddQuadrangle (int, int, int, int) |
| Add a quadrangle to the geometry. More...
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void | AddQuadrangle (int, int, int, int, int) |
| Add a quadrangle to the geometry. More...
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void | AddPentagon (int, int, int, int, int, int) |
| Add a pentagon to the geometry. More...
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int | NextIndex (int) const |
| Compute the next index of an edge in a triangle. More...
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int | PrevIndex (int) const |
| Compute the previous index of an edge in a triangle. More...
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int | BaseIndex (int) const |
| Compute the base index of a triangle given an edge index. More...
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Core triangle mesh class with color support.