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    Heightfield 1.0
    
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| ▼CAnalyticScalarField2 [external] | |
| ▼CAnalyticHeightField | A base two-dimensional analytic field of real values | 
| CAnalyticFieldDune | A simple dune model | 
| CAnalyticMusgrave | Musgrave's original ridged multifractal terrain model | 
| CAnalyticRidged | Ridged-simplex-turbulence's multifractal terrain model | 
| ▼CSimplexNoise2 [external] | |
| ▼CSimplexTurbulence2 [external] | |
| CAnalyticRidged | Ridged-simplex-turbulence's multifractal terrain model | 
| ▼CBox2 [external] | |
| ▼CArray2 [external] | |
| CGPUHeightField | A heightfield stored on the GPU | 
| CHeightFieldNext8 | This class implements the structure coding the flow direction over a terrain | 
| ▼CHeightFieldSediment | A height field with one sediment (sand) layer | 
| ▼CLayerStack | This class implements a layered heightfield | 
| CLayerFieldErosion | A multi-layered height field with complex erosion algorithms | 
| ▼CScalarField2 [external] | |
| ▼CHeightField | A simple height field | 
| CHeightFieldErosion | Erosion | 
| CGPUHeightFieldAnalysis | Parallelized heightfield analysis | 
| CGPUHydraulicErosion | Hydraulic erosion simulation on the GPU | 
| CGPUHydraulicErosionParticle | Hydraulic erosion simulation on the GPU | 
| CGPUStreamPowerImproved | Stream power erosion simulation on the GPU | 
| CGPUThermalErosion | Thermal erosion on the GPU, on a single layer heightfield | 
| CHeightFieldShader | Relief shading class | 
| ▼CHexagon2 [external] | |
| ▼CHexagonArray2 [external] | |
| ▼CScalarHexagonField2 [external] | |
| CHexagonHeightField | A core heightfield on a hexagonal grid |