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Heightfield 1.0
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| ▼CAnalyticScalarField2 [external] | |
| ▼CAnalyticHeightField | A base two-dimensional analytic field of real values |
| CAnalyticFieldDune | A simple dune model |
| CAnalyticMusgrave | Musgrave's original ridged multifractal terrain model |
| CAnalyticRidged | Ridged-simplex-turbulence's multifractal terrain model |
| ▼CSimplexNoise2 [external] | |
| ▼CSimplexTurbulence2 [external] | |
| CAnalyticRidged | Ridged-simplex-turbulence's multifractal terrain model |
| ▼CBox2 [external] | |
| ▼CArray2 [external] | |
| CGPUHeightField | A heightfield stored on the GPU |
| CHeightFieldNext8 | This class implements the structure coding the flow direction over a terrain |
| ▼CHeightFieldSediment | A height field with one sediment (sand) layer |
| ▼CLayerStack | This class implements a layered heightfield |
| CLayerFieldErosion | A multi-layered height field with complex erosion algorithms |
| ▼CScalarField2 [external] | |
| ▼CHeightField | A simple height field |
| CHeightFieldErosion | Erosion |
| CGPUHeightFieldAnalysis | Parallelized heightfield analysis |
| CGPUHydraulicErosion | Hydraulic erosion simulation on the GPU |
| CGPUHydraulicErosionParticle | Hydraulic erosion simulation on the GPU |
| CGPUStreamPowerImproved | Stream power erosion simulation on the GPU |
| CGPUThermalErosion | Thermal erosion on the GPU, on a single layer heightfield |
| CHeightFieldShader | Relief shading class |
| ▼CHexagon2 [external] | |
| ▼CHexagonArray2 [external] | |
| ▼CScalarHexagonField2 [external] | |
| CHexagonHeightField | A core heightfield on a hexagonal grid |