Signed Distance Fields 1.0
SDFInterpolation Class Reference

interpolation operator. Interpole two IS in an optimized way. Play with the final normal to add details in a simplified surface More...

#include <sdf.h>

Inheritance diagram for SDFInterpolation:
SDFBinary SDFNode

Public Member Functions

 SDFInterpolation (SDFNode *, SDFNode *, double kg=0, double kn=0, int mode=0)
 Create a interpolation node.
 
virtual ~SDFInterpolation ()
 Destructor.
 
virtual double Signed (const Vector &) const
 Compute the signed distance.
 
virtual Vector Gradient (const Vector &) const
 Compute the gradient of the field.
 
void ComputeCostSigned (const Vector &)
 Compute the number of reccursive calls to Signed().
 
QString GetShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to render the node.
 
QString GetCostShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the cost of a call to sdf.
 
QString GetGradientShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the gradient the sdf.
 
virtual int Memory () const
 Return the size of a sub-tree.
 
virtual SDFNodeCopy () const
 Deep copy.
 
- Public Member Functions inherited from SDFBinary
 SDFBinary (SDFNode *, SDFNode *)
 Create a binary node.
 
virtual ~SDFBinary ()
 Recursively destroy the sub-trees.
 
virtual double K (const Box &) const
 Return the local Lipschitz constant.
 
int Nodes () const
 Compute the number of nodes in the sub-tree.
 
- Public Member Functions inherited from SDFNode
 SDFNode ()
 Create a generic node.
 
virtual ~SDFNode ()
 Destructor.
 
virtual double BID (const Vector &) const
 Compute a lower bound of the signed distance.
 
virtual bool Inside (const Vector &) const
 Check if a point is inside or outside.
 
virtual Color GetColor (const Vector &) const
 Computes the color.
 
virtual double K () const
 Return the Lipschitz constant of the node.
 
Box GetBox () const
 Return the bounding box of the node.
 
virtual QString GetMaterialShader (PrimitiveManager *, std::list< QString > *, bool *=nullptr) const
 Compute the GLSL code to compute the material the sdf at a given point 'p' with a given normal 'n'.
 
virtual void ComputeCostBID (const Vector &)
 Compute the number of reccursive calls to BID() and Signed().
 

Additional Inherited Members

- Static Public Member Functions inherited from SDFNode
static void ResetReccursiveCalls ()
 Reset the reccursive call property of the tree.
 
static int ReccursiveCalls ()
 Returns the number of reccursive calls to Value() and BID().
 
static void addReccursiveCalls (int)
 Add a nulber to the nbreccursiveCalls.
 
static SDFNodeStalactite (const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)
 Procedural parameterized stalactite.
 
static SDFNodeSpherePieces ()
 Sphere carved, placed on a cylinder. Nice scene for testing sharp features reconstruction.
 
- Protected Attributes inherited from SDFBinary
SDFNodee [2] = { nullptr,nullptr }
 Sub-trees.
 
- Protected Attributes inherited from SDFNode
Box box = Box::Infinity
 Box bounding the surface.
 
double k = 1.0
 Lipschitz constant.
 
int cost = 1
 Relative computation cost.
 
- Static Protected Attributes inherited from SDFNode
static constexpr double Epsilon = 0.01
 Small constant used for bounding volumes.
 
static int reccursiveCalls = 0
 Recursive calls to BID or Value.
 

Detailed Description

interpolation operator. Interpole two IS in an optimized way. Play with the final normal to add details in a simplified surface

Author
Hubert-Brierre Pierre

Constructor & Destructor Documentation

◆ SDFInterpolation()

SDFInterpolation::SDFInterpolation ( SDFNode * a,
SDFNode * b,
double kg = 0,
double kn = 0,
int mode = 0 )
explicit

Create a interpolation node.

Parameters
aThe original tree.
bThe simplified tree.
kgThe interpolation coeficient of the geometry (in [0, 1]) (0 use geometry of a, 1 use geometry of b)
knThe interpolation coeficient of the normal (int [0, 1]) (0 use normal of a, 1 use normal of b)
modeInterpoaltion mode.

Member Function Documentation

◆ ComputeCostSigned()

void SDFInterpolation::ComputeCostSigned ( const Vector & p)
virtual

Compute the number of reccursive calls to Signed().

Author
HUEBRT-BRIERRE Pierre

Reimplemented from SDFBinary.

◆ GetCostShader()

QString SDFInterpolation::GetCostShader ( PrimitiveManager * primitives,
std::list< QString > * dependency,
bool * valid_glsl ) const
virtual

Compute the GLSL code to compute the cost of a call to sdf.

Author
Hubert-Brierre Pierre

Reimplemented from SDFBinary.

◆ GetGradientShader()

QString SDFInterpolation::GetGradientShader ( PrimitiveManager * primitives,
std::list< QString > * dependency,
bool * valid_glsl ) const
virtual

Compute the GLSL code to compute the gradient the sdf.

Author
HUEBRT-BRIERRE Pierre

Reimplemented from SDFNode.

◆ GetShader()

QString SDFInterpolation::GetShader ( PrimitiveManager * primitives,
std::list< QString > * dependency,
bool * valid_glsl ) const
virtual

Compute the GLSL code to render the node.

Author
Hubert-Brierre Pierre

Reimplemented from SDFNode.

◆ Gradient()

Vector SDFInterpolation::Gradient ( const Vector & p) const
virtual

Compute the gradient of the field.

Parameters
pPoint.

Reimplemented from SDFNode.

◆ Memory()

int SDFInterpolation::Memory ( ) const
virtual

Return the size of a sub-tree.

Reimplemented from SDFNode.

◆ Signed()

double SDFInterpolation::Signed ( const Vector & p) const
virtual

Compute the signed distance.

Parameters
pPoint.

Reimplemented from SDFNode.