Signed Distance Fields 1.0
SDFBinary Class Reference

Binary nodes. More...

#include <sdf.h>

Inheritance diagram for SDFBinary:
SDFNode SDFBEIS SDFContact SDFCraquelure SDFDifference SDFInterpolation SDFIntersection SDFLod SDFMorph SDFNormalMap SDFPavage SDFUnion SDFVolume

Public Member Functions

 SDFBinary (SDFNode *, SDFNode *)
 Create a binary node.
virtual ~SDFBinary ()
 Recursively destroy the sub-trees.
virtual double K (const Box &) const
 Return the local Lipschitz constant.
virtual void SetShaderId (PrimitiveManager &)
 Set up an id for generating GLSL code.
virtual void ResetShaderId ()
 Reset the id for generating GLSL code.
virtual QString GetCostShader (PrimitiveManager &, std::list< QString > &, bool &) const
 Compute the GLSL code to compute the cost of a call to sdf.
virtual void ComputeCostSigned (const Vector &)
 Compute the number of reccursive calls to Signed().
int Nodes () const
 Compute the number of nodes in the sub-tree.
Public Member Functions inherited from SDFNode
 SDFNode ()
 Create a generic node.
virtual ~SDFNode ()
 Destructor.
virtual double Signed (const Vector &) const
 Compute the signed distance.
virtual double BID (const Vector &) const
 Compute a lower bound of the signed distance.
virtual Vector Gradient (const Vector &) const
 Compute the gradient of the field.
virtual bool Inside (const Vector &) const
 Check if a point is inside or outside.
virtual Color GetColor (const Vector &) const
 Computes the color.
virtual int Memory () const
 Return the size of a sub-tree.
virtual double K () const
 Return the Lipschitz constant of the node.
Box GetBox () const
 Return the bounding box of the node.
void ResetShaderId ()
 Reset the id for generating GLSL code.
virtual QString GetShader (PrimitiveManager &, std::list< QString > &, bool &) const
 Compute the GLSL code to render the node.
virtual QString GetGradientShader (PrimitiveManager &, std::list< QString > &, bool &) const
 Compute the GLSL code to compute the gradient the sdf.
virtual QString GetMaterialShader (PrimitiveManager &, std::list< QString > &, bool &) const
 Compute the GLSL code to compute the material the sdf at a given point 'p' with a given normal 'n'.
virtual QJsonValue ToJson () const
 Conversion to JavaScript Object Notation.
virtual void ComputeCostBID (const Vector &)
 Compute the number of reccursive calls to BID() and Signed().

Protected Attributes

SDFNodee [2] = { nullptr,nullptr }
 Sub-trees.
Protected Attributes inherited from SDFNode
Box box = Box::Infinity
 Box bounding the surface.
double k = 1.0
 Lipschitz constant.
int cost = 1
 Relative computation cost.
int id = -1
 Id to optimize the glsl code generation (avoid repetition when looking twice the same node).

Additional Inherited Members

Static Public Member Functions inherited from SDFNode
static SDFNodeFromJson (const QJsonValue &json)
 Conversion from JavaScript Object Notation.
static void ResetReccursiveCalls ()
 Reset the reccursive call property of the tree.
static int ReccursiveCalls ()
 Returns the number of reccursive calls to Value() and BID().
static void addReccursiveCalls (int)
 Add a nulber to the nbreccursiveCalls.
static SDFNodeStalactite (const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)
 Procedural parameterized stalactite.
static SDFNodeSpherePieces ()
 Sphere carved, placed on a cylinder. Nice scene for testing sharp features reconstruction.
Static Protected Attributes inherited from SDFNode
static constexpr double Epsilon = 0.01
 Small constant used for bounding volumes.
static int reccursiveCalls = 0
 Recursive calls to BID or Value.

Detailed Description

Binary nodes.

Constructor & Destructor Documentation

◆ SDFBinary()

SDFBinary::SDFBinary ( SDFNode * a,
SDFNode * b )
explicit

Create a binary node.

Parameters
a,bSub-trees.

Member Function Documentation

◆ ComputeCostSigned()

void SDFBinary::ComputeCostSigned ( const Vector & p)
virtual

Compute the number of reccursive calls to Signed().

Author
Hubert-Brierre Pierre

Reimplemented from SDFNode.

Reimplemented in SDFBEIS, and SDFInterpolation.

◆ GetCostShader()

QString SDFBinary::GetCostShader ( PrimitiveManager & primitives,
std::list< QString > & dependency,
bool & valid_glsl ) const
virtual

Compute the GLSL code to compute the cost of a call to sdf.

Author
Hubert-Brierre Pierre

Reimplemented from SDFNode.

Reimplemented in SDFBEIS, SDFDifferenceShell, SDFInterpolation, SDFIntersectionShell, SDFLod, SDFNormalMap, SDFSmoothDifference, SDFSmoothUnion, and SDFUnion.

◆ K()

double SDFBinary::K ( const Box & b) const
virtual

Return the local Lipschitz constant.

By default, binary nodes return the maximum of the Lipschitz constant of their sub-trees.

Parameters
bBox

Reimplemented from SDFNode.

◆ Nodes()

int SDFBinary::Nodes ( ) const
virtual

Compute the number of nodes in the sub-tree.

Reimplemented from SDFNode.

◆ ResetShaderId()

void SDFBinary::ResetShaderId ( )
virtual

Reset the id for generating GLSL code.

Author
Hubert-Brierre Pierre

◆ SetShaderId()

void SDFBinary::SetShaderId ( PrimitiveManager & primitives)
virtual

Set up an id for generating GLSL code.

Author
Hubert-Brierre Pierre

Reimplemented from SDFNode.