Signed Distance Fields 1.0
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This is the complete list of members for SDFSegmentNoiseRadial, including all inherited members.
addReccursiveCalls(int) | SDFNode | static |
Area() const | Capsule | protected |
Axis() | Axis | protected |
Axis(const Vector &, const Vector &) | Axis | protected |
axis | Axis | protected |
b | Axis | protected |
BID(const Vector &) const | SDFNode | virtual |
box | SDFNode | protected |
BoxVector(const Vector &) | Axis | protectedstatic |
Capsule() | Capsule | protected |
Capsule(const Vector &, const Vector &, const double &) | Capsule | protected |
Cast(const Vector &) | Cylinder | protectedstatic |
ComputeCostBID(const Vector &) | SDFNode | virtual |
ComputeCostSigned(const Vector &) | SDFPrimitive | virtual |
Copy() | SDFSegmentNoiseRadial | |
SDFCapsule::Copy() const | SDFCapsule | virtual |
cost | SDFNode | protected |
Cylinder() | Cylinder | protected |
Cylinder(const Vector &, const Vector &, const double &) | Cylinder | protected |
Cylinder(const double &, const double &, const double &=1.0) | Cylinder | protected |
Cylinder(const Vector &, const double &, const double &=1.0) | Cylinder | protected |
Cylinder(const Circle &, const double &, bool=false) | Cylinder | protected |
Cylinder(const Box &, const Axis &) | Cylinder | protected |
Epsilon | SDFNode | protectedstatic |
epsilon | Cylinder | protectedstatic |
Equation(const Ray &) const | Axis | protected |
GetAxis() const | Axis | protected |
SDFCapsule::SDFEuclidean::GetBox() const | SDFNode | |
Capsule::GetBox() const | Capsule | protected |
GetColor(const Vector &) const | SDFNode | virtual |
GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
GetFrame() const | Axis | protected |
GetFrame(const Vector &) | Axis | protectedstatic |
GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) const | SDFNode | virtual |
GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
GetShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFCapsule | virtual |
Gradient(const Vector &) const | SDFNode | virtual |
SDFCapsule::SDFEuclidean::Inside(const Vector &) const | SDFNode | virtual |
Capsule::Inside(const Vector &) const | Capsule | protected |
Intersect(const Ray &) const | Capsule | protected |
Intersect(const Ray &, double &, double &) const | Capsule | protected |
Intersect(const Ray &, double &, double &, Vector &, Vector &) const | Capsule | protected |
Intersect(const Ray &, double &, Vector &) const | Capsule | protected |
Intersect(const Capsule &, double &, double &) const | Capsule | protected |
K() const | SDFNode | virtual |
K(const Box &) const | SDFNode | virtual |
k | SDFNode | protected |
Length() const | Axis | protected |
length | Axis | protected |
Memory() const | SDFSegmentNoiseRadial | virtual |
Nodes() const | SDFNode | virtual |
Normal(const Vector &) const | Cylinder | protected |
Point(const double &) const | Axis | protected |
R(const Vector &) const | Capsule | protected |
R(const Capsule &, double &, double &) const | Capsule | protected |
Cylinder::R(const Vector &, double &) const | Cylinder | protected |
Axis::R(const Axis &) const | Axis | protected |
r | Cylinder | protected |
Radial(const Vector &) const | Axis | protected |
Radial(const Vector &, Vector &, Vector &) const | Axis | protected |
Radius() const | Capsule | protected |
RandomInside(Random &=Random::R239) const | Cylinder | protected |
ReccursiveCalls() | SDFNode | static |
reccursiveCalls | SDFNode | protectedstatic |
ResetReccursiveCalls() | SDFNode | static |
Rotate(const Matrix &) | Axis | protected |
Rotated(const Matrix &) const | Capsule | protected |
Scale(const double &) | Cylinder | protected |
Axis::Scale(const Vector &) | Axis | protected |
Scaled(const double &) const | Capsule | protected |
SDFCapsule(const Capsule &) | SDFCapsule | explicit |
SDFCapsule(const Segment &, double) | SDFCapsule | explicit |
SDFCapsule(const Vector &, const Vector &, double) | SDFCapsule | explicit |
SDFEuclidean() | SDFEuclidean | explicit |
SDFNode() | SDFNode | explicit |
SDFPrimitive() | SDFPrimitive | explicit |
SDFSegmentNoiseRadial(const Vector &, const Vector &, const SimplexTurbulence &, double) | SDFSegmentNoiseRadial | |
SDFSegmentNoiseRadial(const Segment &, const SimplexTurbulence &, double) | SDFSegmentNoiseRadial | |
setShaderMaterial(ShaderMaterial *) | SDFPrimitive | |
Signed(const Vector &) const | SDFSegmentNoiseRadial | virtual |
SignedNormal(const Vector &) const | Cylinder | protected |
SpherePieces() | SDFNode | static |
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) | SDFNode | static |
Symmetric(const Vector &) const | Axis | protected |
Symmetric(const Sphere &) const | Axis | protected |
Transformed(const Frame &) const | Capsule | protected |
Cylinder::Transformed(const FrameScaled &) const | Cylinder | protected |
Translate(const Vector &) | Axis | protected |
Translated(const Vector &) const | Capsule | protected |
turbulence | SDFSegmentNoiseRadial | protected |
Unit | Capsule | protectedstatic |
Vertex(int) const | Cylinder | protected |
Volume() const | Capsule | protected |
Z | Axis | protectedstatic |
~Axis() | Axis | protected |
~Capsule() | Capsule | protected |
~Cylinder() | Cylinder | protected |
~SDFCapsule() | SDFCapsule | virtual |
~SDFEuclidean() | SDFEuclidean | virtual |
~SDFNode() | SDFNode | virtual |
~SDFPrimitive() | SDFPrimitive | virtual |
~SDFSegmentNoiseRadial() | SDFSegmentNoiseRadial | virtual |