Signed Distance Fields 1.0

Capsules. More...

#include <sdf.h>

Inheritance diagram for SDFCapsule:
SDFEuclidean Capsule SDFPrimitive Cylinder SDFNode Axis SDFSegmentNoiseRadial

Public Member Functions

 SDFCapsule (const Capsule &)
 Create a capsule.
 
 SDFCapsule (const Segment &, double)
 Create a capsule.
 
 SDFCapsule (const Vector &, const Vector &, double)
 Create a capsule.
 
virtual ~SDFCapsule ()
 Destructor.
 
virtual double Signed (const Vector &) const
 Compute the signed Euclidean distance function.
 
QString GetShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to render the node.
 
virtual int Memory () const
 Return the size of a sub-tree.
 
virtual SDFNodeCopy () const
 Deep copy.
 
- Public Member Functions inherited from SDFEuclidean
 SDFEuclidean ()
 Create an Euclidean primitive.
 
virtual ~SDFEuclidean ()
 Destructor.
 
- Public Member Functions inherited from SDFPrimitive
 SDFPrimitive ()
 Create a primitive.
 
virtual ~SDFPrimitive ()
 Destructor.
 
virtual void ComputeCostSigned (const Vector &)
 Compute the number of reccursive calls to Signed().
 
virtual QString GetCostShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the cost of a call to sdf.
 
virtual QString GetMaterialShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the material of the object.
 
void setShaderMaterial (ShaderMaterial *)
 Set the material of the primitive for the glsl code.
 
- Public Member Functions inherited from SDFNode
 SDFNode ()
 Create a generic node.
 
virtual ~SDFNode ()
 Destructor.
 
virtual double BID (const Vector &) const
 Compute a lower bound of the signed distance.
 
virtual Vector Gradient (const Vector &) const
 Compute the gradient of the field.
 
virtual bool Inside (const Vector &) const
 Check if a point is inside or outside.
 
virtual Color GetColor (const Vector &) const
 Computes the color.
 
virtual double K () const
 Return the Lipschitz constant of the node.
 
virtual double K (const Box &) const
 Return the local Lipschitz constant.
 
Box GetBox () const
 Return the bounding box of the node.
 
virtual int Nodes () const
 Compute the number of nodes in the sub-tree.
 
virtual QString GetGradientShader (PrimitiveManager *, std::list< QString > *, bool *=nullptr) const
 Compute the GLSL code to compute the gradient the sdf.
 
virtual void ComputeCostBID (const Vector &)
 Compute the number of reccursive calls to BID() and Signed().
 

Additional Inherited Members

- Static Public Member Functions inherited from SDFNode
static void ResetReccursiveCalls ()
 Reset the reccursive call property of the tree.
 
static int ReccursiveCalls ()
 Returns the number of reccursive calls to Value() and BID().
 
static void addReccursiveCalls (int)
 Add a nulber to the nbreccursiveCalls.
 
static SDFNodeStalactite (const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)
 Procedural parameterized stalactite.
 
static SDFNodeSpherePieces ()
 Sphere carved, placed on a cylinder. Nice scene for testing sharp features reconstruction.
 
- Protected Attributes inherited from SDFNode
Box box = Box::Infinity
 Box bounding the surface.
 
double k = 1.0
 Lipschitz constant.
 
int cost = 1
 Relative computation cost.
 
- Static Protected Attributes inherited from SDFNode
static constexpr double Epsilon = 0.01
 Small constant used for bounding volumes.
 
static int reccursiveCalls = 0
 Recursive calls to BID or Value.
 

Detailed Description

Capsules.

See also
Capsule

,

Constructor & Destructor Documentation

◆ SDFCapsule() [1/3]

SDFCapsule::SDFCapsule ( const Capsule & c)
explicit

Create a capsule.

Parameters
cCapsule.

◆ SDFCapsule() [2/3]

SDFCapsule::SDFCapsule ( const Segment & s,
double r )
explicit

Create a capsule.

Parameters
sSegment.
rRadius.

◆ SDFCapsule() [3/3]

SDFCapsule::SDFCapsule ( const Vector & a,
const Vector & b,
double r )
explicit

Create a capsule.

Parameters
a,bEnd vertices.
rRadius.

Member Function Documentation

◆ GetShader()

QString SDFCapsule::GetShader ( PrimitiveManager * primitives,
std::list< QString > * dependency,
bool * valid_glsl ) const
virtual

Compute the GLSL code to render the node.

Author
Hubert-Brierre Pierre

Reimplemented from SDFNode.

◆ Memory()

int SDFCapsule::Memory ( ) const
virtual

Return the size of a sub-tree.

Reimplemented from SDFNode.

Reimplemented in SDFSegmentNoiseRadial.

◆ Signed()

double SDFCapsule::Signed ( const Vector & p) const
virtual

Compute the signed Euclidean distance function.

By default compute the signed distance to the bounding box of the primitive.

Parameters
pPoint.
See also
Capsule::Signed(const Vector&) const;

Reimplemented from SDFEuclidean.

Reimplemented in SDFSegmentNoiseRadial.