Signed Distance Fields 1.0
SDFSmoothIntersection Class Reference

Smooth intersection operator. More...

#include <sdf.h>

Inheritance diagram for SDFSmoothIntersection:
SDFIntersection SDFBinary SDFNode

Public Member Functions

 SDFSmoothIntersection (SDFNode *, SDFNode *, const double &)
 Create a smooth intersection.
 
virtual ~SDFSmoothIntersection ()
 Destructor.
 
virtual double Signed (const Vector &) const
 Compute the signed distance.
 
virtual Vector Gradient (const Vector &) const
 Compute the gradient of the field.
 
QString GetShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to render the node.
 
virtual int Memory () const
 Return the size of a sub-tree.
 
virtual SDFNodeCopy () const
 Deep copy.
 
- Public Member Functions inherited from SDFIntersection
 SDFIntersection (SDFNode *, SDFNode *)
 Create an intersection node.
 
 SDFIntersection (SDFNode *, SDFNode *, SDFNode *)
 Create an intersection node.
 
virtual ~SDFIntersection ()
 Destructor.
 
double BID (const Vector &) const
 Compute a lower bound of the signed distance.
 
void ComputeCostBID (const Vector &)
 Compute the number of reccursive calls to BID() and Signed().
 
QString GetGradientShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the gradient the sdf.
 
- Public Member Functions inherited from SDFBinary
 SDFBinary (SDFNode *, SDFNode *)
 Create a binary node.
 
virtual ~SDFBinary ()
 Recursively destroy the sub-trees.
 
virtual double K (const Box &) const
 Return the local Lipschitz constant.
 
virtual QString GetCostShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the cost of a call to sdf.
 
virtual void ComputeCostSigned (const Vector &)
 Compute the number of reccursive calls to Signed().
 
int Nodes () const
 Compute the number of nodes in the sub-tree.
 
- Public Member Functions inherited from SDFNode
 SDFNode ()
 Create a generic node.
 
virtual ~SDFNode ()
 Destructor.
 
virtual bool Inside (const Vector &) const
 Check if a point is inside or outside.
 
virtual Color GetColor (const Vector &) const
 Computes the color.
 
virtual double K () const
 Return the Lipschitz constant of the node.
 
Box GetBox () const
 Return the bounding box of the node.
 
virtual QString GetMaterialShader (PrimitiveManager *, std::list< QString > *, bool *=nullptr) const
 Compute the GLSL code to compute the material the sdf at a given point 'p' with a given normal 'n'.
 

Protected Attributes

double smooth
 Smoothing distance.
 
- Protected Attributes inherited from SDFBinary
SDFNodee [2] = { nullptr,nullptr }
 Sub-trees.
 
- Protected Attributes inherited from SDFNode
Box box = Box::Infinity
 Box bounding the surface.
 
double k = 1.0
 Lipschitz constant.
 
int cost = 1
 Relative computation cost.
 

Additional Inherited Members

- Static Public Member Functions inherited from SDFIntersection
static double Signed (const double &, const double &)
 Compute the difference between two distance field values.
 
- Static Public Member Functions inherited from SDFNode
static void ResetReccursiveCalls ()
 Reset the reccursive call property of the tree.
 
static int ReccursiveCalls ()
 Returns the number of reccursive calls to Value() and BID().
 
static void addReccursiveCalls (int)
 Add a nulber to the nbreccursiveCalls.
 
static SDFNodeStalactite (const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)
 Procedural parameterized stalactite.
 
static SDFNodeSpherePieces ()
 Sphere carved, placed on a cylinder. Nice scene for testing sharp features reconstruction.
 
- Static Protected Attributes inherited from SDFNode
static constexpr double Epsilon = 0.01
 Small constant used for bounding volumes.
 
static int reccursiveCalls = 0
 Recursive calls to BID or Value.
 

Detailed Description

Smooth intersection operator.

Constructor & Destructor Documentation

◆ SDFSmoothIntersection()

SDFSmoothIntersection::SDFSmoothIntersection ( SDFNode * a,
SDFNode * b,
const double & s )
explicit

Create a smooth intersection.

Parameters
a,bSub-trees.
sSmoothing radius.

Member Function Documentation

◆ GetShader()

QString SDFSmoothIntersection::GetShader ( PrimitiveManager * primitives,
std::list< QString > * dependency,
bool * valid_glsl ) const
virtual

Compute the GLSL code to render the node.

Author
Hubert-Brierre Pierre

Reimplemented from SDFIntersection.

◆ Gradient()

Vector SDFSmoothIntersection::Gradient ( const Vector & p) const
virtual

Compute the gradient of the field.

Parameters
pPoint.

Reimplemented from SDFIntersection.

◆ Memory()

int SDFSmoothIntersection::Memory ( ) const
virtual

Return the size of a sub-tree.

Reimplemented from SDFIntersection.

◆ Signed()

double SDFSmoothIntersection::Signed ( const Vector & p) const
virtual

Compute the signed distance.

Parameters
pPoint.

Reimplemented from SDFIntersection.