Signed Distance Fields 1.0
SDFSmoothUnion Class Reference

Smooth union operator. More...

#include <sdf.h>

Inheritance diagram for SDFSmoothUnion:
SDFUnion SDFBinary SDFNode SDFSmoothUnionExp

Public Member Functions

 SDFSmoothUnion (SDFNode *, SDFNode *, const double &)
 Create a smooth union.
 
 SDFSmoothUnion (SDFNode *, SDFNode *, SDFNode *, const double &)
 Create a smooth union.
 
 SDFSmoothUnion (SDFNode *, SDFNode *, SDFNode *, SDFNode *, const double &)
 Create a smooth union.
 
virtual ~SDFSmoothUnion ()
 Destructor.
 
virtual double Signed (const Vector &) const
 Compute the signed distance.
 
virtual Vector Gradient (const Vector &) const
 Compute the gradient of the field.
 
QString GetShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to render the node.
 
QString GetCostShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the cost of a call to sdf.
 
QString GetGradientShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the gradient the sdf.
 
virtual int Memory () const
 Return the size of a sub-tree.
 
virtual SDFNodeCopy () const
 Deep copy.
 
- Public Member Functions inherited from SDFUnion
 SDFUnion (SDFNode *, SDFNode *)
 Create a union node.
 
 SDFUnion (SDFNode *, SDFNode *, SDFNode *)
 Create a union hierarchy ((A ∪ B) ∪ C).
 
 SDFUnion (SDFNode *, SDFNode *, SDFNode *, SDFNode *)
 Create a union hierarchy ((A ∪ B) ∪ (C ∪ D)).
 
 SDFUnion (const QVector< SDFNode * > &)
 Creates a union operator node given an array of nodes.
 
virtual ~SDFUnion ()
 Destructor.
 
double BID (const Vector &) const
 Compute a lower bound of the signed distance.
 
virtual void ComputeCostBID (const Vector &)
 Compute the number of reccursive calls to BID() and Signed().
 
virtual Color GetColor (const Vector &) const
 Compute the color.
 
QString GetShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to render the node.
 
QString GetCostShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the cost of a call to sdf.
 
QString GetGradientShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the gradient the sdf.
 
QString GetMaterialShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the material the sdf at a given point 'p' with a given normal 'n'.
 
- Public Member Functions inherited from SDFBinary
 SDFBinary (SDFNode *, SDFNode *)
 Create a binary node.
 
virtual ~SDFBinary ()
 Recursively destroy the sub-trees.
 
virtual double K (const Box &) const
 Return the local Lipschitz constant.
 
virtual void ComputeCostSigned (const Vector &)
 Compute the number of reccursive calls to Signed().
 
int Nodes () const
 Compute the number of nodes in the sub-tree.
 
- Public Member Functions inherited from SDFNode
 SDFNode ()
 Create a generic node.
 
virtual ~SDFNode ()
 Destructor.
 
virtual bool Inside (const Vector &) const
 Check if a point is inside or outside.
 
virtual double K () const
 Return the Lipschitz constant of the node.
 
Box GetBox () const
 Return the bounding box of the node.
 

Protected Attributes

double smooth
 Smoothing distance.
 
- Protected Attributes inherited from SDFBinary
SDFNodee [2] = { nullptr,nullptr }
 Sub-trees.
 
- Protected Attributes inherited from SDFNode
Box box = Box::Infinity
 Box bounding the surface.
 
double k = 1.0
 Lipschitz constant.
 
int cost = 1
 Relative computation cost.
 

Additional Inherited Members

- Static Public Member Functions inherited from SDFUnion
static double Signed (const double &, const double &)
 Compute the union, i.e. the minimum of two distance field values.
 
static SDFNodeQuadricCurve (const double &, const QuadricCurveSet &)
 This function creates a quadric Bézier curve controled by an array of control knots.
 
static SDFNodeRevolutionQuadricTubeSet (const Vector &, const Vector &, const double &, const QuadricCurve2Set &)
 Creates a surface of revolution.
 
static SDFNodeRevolutionQuadricTubeSet (const double &, const QuadricCurve2Set &)
 Creates a surface of revolution.
 
- Static Public Member Functions inherited from SDFNode
static void ResetReccursiveCalls ()
 Reset the reccursive call property of the tree.
 
static int ReccursiveCalls ()
 Returns the number of reccursive calls to Value() and BID().
 
static void addReccursiveCalls (int)
 Add a nulber to the nbreccursiveCalls.
 
static SDFNodeStalactite (const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)
 Procedural parameterized stalactite.
 
static SDFNodeSpherePieces ()
 Sphere carved, placed on a cylinder. Nice scene for testing sharp features reconstruction.
 
- Static Protected Attributes inherited from SDFNode
static constexpr double Epsilon = 0.01
 Small constant used for bounding volumes.
 
static int reccursiveCalls = 0
 Recursive calls to BID or Value.
 

Detailed Description

Smooth union operator.

Constructor & Destructor Documentation

◆ SDFSmoothUnion() [1/3]

SDFSmoothUnion::SDFSmoothUnion ( SDFNode * a,
SDFNode * b,
const double & s )
explicit

Create a smooth union.

Resembles the blending operator of the BlobTree.

Parameters
a,bSub-trees.
sSmoothing distance.

◆ SDFSmoothUnion() [2/3]

SDFSmoothUnion::SDFSmoothUnion ( SDFNode * a,
SDFNode * b,
SDFNode * c,
const double & s )
explicit

Create a smooth union.

Parameters
a,b,cSub-trees.
sSmoothing distance.

◆ SDFSmoothUnion() [3/3]

SDFSmoothUnion::SDFSmoothUnion ( SDFNode * a,
SDFNode * b,
SDFNode * c,
SDFNode * d,
const double & s )
explicit

Create a smooth union.

Parameters
a,b,c,dSub-trees.
sSmoothing distance.

Member Function Documentation

◆ GetCostShader()

QString SDFSmoothUnion::GetCostShader ( PrimitiveManager * primitives,
std::list< QString > * dependency,
bool * valid_glsl ) const
virtual

Compute the GLSL code to compute the cost of a call to sdf.

Author
Hubert-Brierre Pierre

Reimplemented from SDFBinary.

◆ GetGradientShader()

QString SDFSmoothUnion::GetGradientShader ( PrimitiveManager * primitives,
std::list< QString > * dependency,
bool * valid_glsl ) const
virtual

Compute the GLSL code to compute the gradient the sdf.

Author
HUEBRT-BRIERRE Pierre

Reimplemented from SDFNode.

◆ GetShader()

QString SDFSmoothUnion::GetShader ( PrimitiveManager * primitives,
std::list< QString > * dependency,
bool * valid_glsl ) const
virtual

Compute the GLSL code to render the node.

Author
Hubert-Brierre Pierre

Reimplemented from SDFNode.

Reimplemented in SDFSmoothUnionExp.

◆ Gradient()

Vector SDFSmoothUnion::Gradient ( const Vector & p) const
virtual

Compute the gradient of the field.

Parameters
pPoint.

Reimplemented from SDFUnion.

◆ Memory()

int SDFSmoothUnion::Memory ( ) const
virtual

Return the size of a sub-tree.

Reimplemented from SDFUnion.

Reimplemented in SDFSmoothUnionExp.

◆ Signed()

double SDFSmoothUnion::Signed ( const Vector & p) const
virtual

Compute the signed distance.

Parameters
pPoint.

Reimplemented from SDFUnion.

Reimplemented in SDFSmoothUnionExp.