Signed Distance Fields 1.0
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Unary nodes. More...
#include <sdf.h>
Public Member Functions | |
SDFUnary (SDFNode *) | |
Create an unary node. | |
virtual | ~SDFUnary () |
Destroy the sub-tree. | |
virtual double | Signed (const Vector &) const |
Compute the signed distance. | |
virtual double | K (const Box &) const |
Return the local Lipschitz constant. | |
virtual QString | GetCostShader (PrimitiveManager *, std::list< QString > *, bool *) const |
Compute the GLSL code to compute the cost of a call to sdf. | |
virtual QString | GetMaterialShader (PrimitiveManager *, std::list< QString > *, bool *) const |
Compute the GLSL code to compute the material of the sdf. | |
virtual void | ComputeCostSigned (const Vector &) |
Compute the number of reccursive calls to Signed(). | |
virtual int | Nodes () const |
Compute the number of nodes in the sub-tree. | |
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SDFNode () | |
Create a generic node. | |
virtual | ~SDFNode () |
Destructor. | |
virtual double | BID (const Vector &) const |
Compute a lower bound of the signed distance. | |
virtual Vector | Gradient (const Vector &) const |
Compute the gradient of the field. | |
virtual bool | Inside (const Vector &) const |
Check if a point is inside or outside. | |
virtual Color | GetColor (const Vector &) const |
Computes the color. | |
virtual int | Memory () const |
Return the size of a sub-tree. | |
virtual double | K () const |
Return the Lipschitz constant of the node. | |
Box | GetBox () const |
Return the bounding box of the node. | |
virtual QString | GetShader (PrimitiveManager *, std::list< QString > *, bool *=nullptr) const |
Compute the GLSL code to render the node. | |
virtual QString | GetGradientShader (PrimitiveManager *, std::list< QString > *, bool *=nullptr) const |
Compute the GLSL code to compute the gradient the sdf. | |
virtual void | ComputeCostBID (const Vector &) |
Compute the number of reccursive calls to BID() and Signed(). | |
Protected Attributes | |
SDFNode * | e = nullptr |
Sub-tree. | |
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Box | box = Box::Infinity |
Box bounding the surface. | |
double | k = 1.0 |
Lipschitz constant. | |
int | cost = 1 |
Relative computation cost. | |
Additional Inherited Members | |
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static void | ResetReccursiveCalls () |
Reset the reccursive call property of the tree. | |
static int | ReccursiveCalls () |
Returns the number of reccursive calls to Value() and BID(). | |
static void | addReccursiveCalls (int) |
Add a nulber to the nbreccursiveCalls. | |
static SDFNode * | Stalactite (const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) |
Procedural parameterized stalactite. | |
static SDFNode * | SpherePieces () |
Sphere carved, placed on a cylinder. Nice scene for testing sharp features reconstruction. | |
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static constexpr double | Epsilon = 0.01 |
Small constant used for bounding volumes. | |
static int | reccursiveCalls = 0 |
Recursive calls to BID or Value. | |
Unary nodes.
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explicit |
Create an unary node.
Default Lipschitz constant and box are computed from the sub-tree.
n | The sub-tree. |
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virtual |
Compute the number of reccursive calls to Signed().
Reimplemented from SDFNode.
Reimplemented in SDFFrame, SDFFrames, SDFRotate, SDFScale, SDFTranslate, and SDFUniformScale.
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virtual |
Compute the GLSL code to compute the cost of a call to sdf.
Reimplemented from SDFNode.
Reimplemented in SDF3DNoise, SDF3DNoiseNoLOD, SDFClone, SDFCloneDirectionOverlapX, SDFCloneDirectionX, SDFCloneDirectionXY, SDFCloneRevolution, SDFFrame, SDFFrames, SDFPlanarSymmetry, SDFRevolutionSymmetry, SDFRotate, SDFScale, SDFTranslate, SDFTwist, SDFUniformScale, and SDFUniformSphere.
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virtual |
Compute the GLSL code to compute the material of the sdf.
Reimplemented from SDFNode.
Reimplemented in SDFCloneRevolution.
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virtual |
Return the local Lipschitz constant.
By default, binary nodes return the Lipschitz constant of their sub-tree.
b | Box |
Reimplemented from SDFNode.
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virtual |
Compute the number of nodes in the sub-tree.
Reimplemented from SDFNode.
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virtual |
Compute the signed distance.
p | Point. |
Reimplemented from SDFNode.
Reimplemented in SDF3DNoise, SDF3DNoiseNoLOD, SDFAddSphere, SDFBoundingBox, SDFBoundingSphere, SDFClone, SDFCloneDirectionOverlapX, SDFCloneDirectionX, SDFCloneDirectionXY, SDFCloneRevolution, SDFFrame, SDFFrames, SDFInstance, SDFLodSphere, SDFNoise, SDFPlanarSymmetry, SDFRevolutionSymmetry, SDFRotate, SDFRound, SDFScale, SDFTaper, SDFTranslate, SDFTriplanar, SDFTurbulence, SDFTwist, SDFUniformScale, SDFUniformSphere, SDFVoxelize, and SDFWarpTurbulence.