Signed Distance Fields 1.0
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This is the complete list of members for SDFVerticalCylinder, including all inherited members.
addReccursiveCalls(int) | SDFNode | static |
Area() const | Cylinder | protected |
Axis() | Axis | protected |
Axis(const Vector &, const Vector &) | Axis | protected |
axis | Axis | protected |
b | Axis | protected |
BID(const Vector &) const | SDFNode | virtual |
box | SDFNode | protected |
BoxVector(const Vector &) | Axis | protectedstatic |
c | SDFVerticalCylinder | protected |
Cast(const Vector &) | Cylinder | protectedstatic |
ComputeCostBID(const Vector &) | SDFNode | virtual |
ComputeCostSigned(const Vector &) | SDFPrimitive | virtual |
Copy() const | SDFVerticalCylinder | virtual |
cost | SDFNode | protected |
Cylinder() | Cylinder | protected |
Cylinder(const Vector &, const Vector &, const double &) | Cylinder | protected |
Cylinder(const double &, const double &, const double &=1.0) | Cylinder | protected |
Cylinder(const Vector &, const double &, const double &=1.0) | Cylinder | protected |
Cylinder(const Circle &, const double &, bool=false) | Cylinder | protected |
Cylinder(const Box &, const Axis &) | Cylinder | protected |
Epsilon | SDFNode | protectedstatic |
epsilon | Cylinder | protectedstatic |
Equation(const Ray &) const | Axis | protected |
GetAxis() const | Axis | protected |
SDFCylinder::SDFEuclidean::GetBox() const | SDFNode | |
Cylinder::GetBox() const | Cylinder | protected |
GetColor(const Vector &) const | SDFNode | virtual |
GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
GetFrame() const | Axis | protected |
GetFrame(const Vector &) | Axis | protectedstatic |
GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFCylinder | virtual |
GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
GetShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFCylinder | virtual |
Gradient(const Vector &) const | SDFCylinder | virtual |
SDFCylinder::SDFEuclidean::Inside(const Vector &) const | SDFNode | virtual |
Cylinder::Inside(const Vector &) const | Cylinder | protected |
Intersect(const Ray &, double &, double &) const | Cylinder | protected |
Intersect(const Ray &, double &, double &, Vector &, Vector &) const | Cylinder | protected |
Intersect(const Ray &, double &, Vector &) const | Cylinder | protected |
Intersect(const Ray &) const | Cylinder | protected |
K() const | SDFNode | virtual |
K(const Box &) const | SDFNode | virtual |
k | SDFNode | protected |
Length() const | Axis | protected |
length | Axis | protected |
Memory() const | SDFVerticalCylinder | virtual |
Nodes() const | SDFNode | virtual |
Normal(const Vector &) const | Cylinder | protected |
Point(const double &) const | Axis | protected |
R(const Vector &) const | Cylinder | protected |
R(const Vector &, double &) const | Cylinder | protected |
Axis::R(const Axis &) const | Axis | protected |
r | Cylinder | protected |
Radial(const Vector &) const | Axis | protected |
Radial(const Vector &, Vector &, Vector &) const | Axis | protected |
Radius() const | Cylinder | protected |
RandomInside(Random &=Random::R239) const | Cylinder | protected |
ReccursiveCalls() | SDFNode | static |
reccursiveCalls | SDFNode | protectedstatic |
ResetReccursiveCalls() | SDFNode | static |
Rotate(const Matrix &) | Axis | protected |
Rotated(const Matrix &) const | Cylinder | protected |
Scale(const double &) | Cylinder | protected |
Axis::Scale(const Vector &) | Axis | protected |
Scaled(const double &) const | Cylinder | protected |
SDFCylinder(const Vector &, const Vector &, const double &) | SDFCylinder | explicit |
SDFCylinder(const Segment &, const double &) | SDFCylinder | explicit |
SDFCylinder(const double &, const double &, const double &) | SDFCylinder | explicit |
SDFCylinder(const Cylinder &) | SDFCylinder | explicit |
SDFEuclidean() | SDFEuclidean | explicit |
SDFNode() | SDFNode | explicit |
SDFPrimitive() | SDFPrimitive | explicit |
SDFVerticalCylinder(const double &, const double &, const double &) | SDFVerticalCylinder | |
setShaderMaterial(ShaderMaterial *) | SDFPrimitive | |
Signed(const Vector &) const | SDFVerticalCylinder | virtual |
SignedNormal(const Vector &) const | Cylinder | protected |
SpherePieces() | SDFNode | static |
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) | SDFNode | static |
Symmetric(const Vector &) const | Axis | protected |
Symmetric(const Sphere &) const | Axis | protected |
Transformed(const FrameScaled &) const | Cylinder | protected |
Translate(const Vector &) | Axis | protected |
Translated(const Vector &) const | Cylinder | protected |
Unit | Cylinder | protectedstatic |
Vertex(int) const | Cylinder | protected |
Volume() const | Cylinder | protected |
Z | Axis | protectedstatic |
~Axis() | Axis | protected |
~Cylinder() | Cylinder | protected |
~SDFCylinder() | SDFCylinder | virtual |
~SDFEuclidean() | SDFEuclidean | virtual |
~SDFNode() | SDFNode | virtual |
~SDFPrimitive() | SDFPrimitive | virtual |
~SDFVerticalCylinder() | SDFVerticalCylinder | virtual |