Signed Distance Fields 1.0
SDFVerticalCylinder Member List

This is the complete list of members for SDFVerticalCylinder, including all inherited members.

addReccursiveCalls(int)SDFNodestatic
Area() constCylinderprotected
Axis()Axisprotected
Axis(const Vector &, const Vector &)Axisprotected
axisAxisprotected
bAxisprotected
BID(const Vector &) constSDFNodevirtual
boxSDFNodeprotected
BoxVector(const Vector &)Axisprotectedstatic
cSDFVerticalCylinderprotected
Cast(const Vector &)Cylinderprotectedstatic
ComputeCostBID(const Vector &)SDFNodevirtual
ComputeCostSigned(const Vector &)SDFPrimitivevirtual
Copy() constSDFVerticalCylindervirtual
costSDFNodeprotected
Cylinder()Cylinderprotected
Cylinder(const Vector &, const Vector &, const double &)Cylinderprotected
Cylinder(const double &, const double &, const double &=1.0)Cylinderprotected
Cylinder(const Vector &, const double &, const double &=1.0)Cylinderprotected
Cylinder(const Circle &, const double &, bool=false)Cylinderprotected
Cylinder(const Box &, const Axis &)Cylinderprotected
EpsilonSDFNodeprotectedstatic
epsilonCylinderprotectedstatic
Equation(const Ray &) constAxisprotected
GetAxis() constAxisprotected
SDFCylinder::SDFEuclidean::GetBox() constSDFNode
Cylinder::GetBox() constCylinderprotected
GetColor(const Vector &) constSDFNodevirtual
GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetFrame() constAxisprotected
GetFrame(const Vector &)Axisprotectedstatic
GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFCylindervirtual
GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFCylindervirtual
Gradient(const Vector &) constSDFCylindervirtual
SDFCylinder::SDFEuclidean::Inside(const Vector &) constSDFNodevirtual
Cylinder::Inside(const Vector &) constCylinderprotected
Intersect(const Ray &, double &, double &) constCylinderprotected
Intersect(const Ray &, double &, double &, Vector &, Vector &) constCylinderprotected
Intersect(const Ray &, double &, Vector &) constCylinderprotected
Intersect(const Ray &) constCylinderprotected
K() constSDFNodevirtual
K(const Box &) constSDFNodevirtual
kSDFNodeprotected
Length() constAxisprotected
lengthAxisprotected
Memory() constSDFVerticalCylindervirtual
Nodes() constSDFNodevirtual
Normal(const Vector &) constCylinderprotected
Point(const double &) constAxisprotected
R(const Vector &) constCylinderprotected
R(const Vector &, double &) constCylinderprotected
Axis::R(const Axis &) constAxisprotected
rCylinderprotected
Radial(const Vector &) constAxisprotected
Radial(const Vector &, Vector &, Vector &) constAxisprotected
Radius() constCylinderprotected
RandomInside(Random &=Random::R239) constCylinderprotected
ReccursiveCalls()SDFNodestatic
reccursiveCallsSDFNodeprotectedstatic
ResetReccursiveCalls()SDFNodestatic
Rotate(const Matrix &)Axisprotected
Rotated(const Matrix &) constCylinderprotected
Scale(const double &)Cylinderprotected
Axis::Scale(const Vector &)Axisprotected
Scaled(const double &) constCylinderprotected
SDFCylinder(const Vector &, const Vector &, const double &)SDFCylinderexplicit
SDFCylinder(const Segment &, const double &)SDFCylinderexplicit
SDFCylinder(const double &, const double &, const double &)SDFCylinderexplicit
SDFCylinder(const Cylinder &)SDFCylinderexplicit
SDFEuclidean()SDFEuclideanexplicit
SDFNode()SDFNodeexplicit
SDFPrimitive()SDFPrimitiveexplicit
SDFVerticalCylinder(const double &, const double &, const double &)SDFVerticalCylinder
setShaderMaterial(ShaderMaterial *)SDFPrimitive
Signed(const Vector &) constSDFVerticalCylindervirtual
SignedNormal(const Vector &) constCylinderprotected
SpherePieces()SDFNodestatic
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)SDFNodestatic
Symmetric(const Vector &) constAxisprotected
Symmetric(const Sphere &) constAxisprotected
Transformed(const FrameScaled &) constCylinderprotected
Translate(const Vector &)Axisprotected
Translated(const Vector &) constCylinderprotected
UnitCylinderprotectedstatic
Vertex(int) constCylinderprotected
Volume() constCylinderprotected
ZAxisprotectedstatic
~Axis()Axisprotected
~Cylinder()Cylinderprotected
~SDFCylinder()SDFCylindervirtual
~SDFEuclidean()SDFEuclideanvirtual
~SDFNode()SDFNodevirtual
~SDFPrimitive()SDFPrimitivevirtual
~SDFVerticalCylinder()SDFVerticalCylindervirtual