Publications: Natural Phenomena and Implicit Surfaces
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Terrain Amplification using Multi-Scale Erosion.
H. Schott, E. Galin, E. Guérin, A. Peytavie, A. Paris.
ACM Transactions on Graphics, 43(4), 2024. -
KarstNSim: a graph-based method for 3D geologically-driven simulation of karst networks.
A. Gouy, P. Collon, V. Bailly-Comte, E. Galin, C. Antoine, B. Thebault, P. Landrein.
Journal of Hydrology, 632, 2024. -
DeadWood: including disturbance and decay in the depiction of digital nature.
A. Peytavie, J. Gain, E. Guérin, O. Argudo, E. Galin.
ACM Transactions on Graphics, 43(2), 2024. -
Real-time terrain enhancement with controlled procedural patterns.
C. Grenier, E. Guérin, E. Galin, B. Sauvage.
Computer Graphics Forum, 43(1), 2024. -
Authoring Terrains with Spatialised Style.
S. Perche, A. Peytavie, B. Benes, E. Galin, E. Guérin.
Computer Graphics Forum, 42(7), Proceedings of Pacific Graphics, 2023. -
AInteractive Authoring of Terrain using Diffusion Models.
J. Lochner, J. Gain, S. Perche, A. Peytavie, E. Galin, E. Guérin.
Computer Graphics Forum, 42(7), Proceedings of Pacific Graphics, 2023. -
Authoring and Simulating Meandering Rivers.
A. Paris, E. Guérin, P. Collon, E. Galin.
ACM Transactions on Graphics, 42(6), 2023. -
Forming Terrains by Glacial Erosion.
G. Cordonnier, G. Jouvet, A. Peytavie, J. Braun, M.-P. Cani, B. Benes, E. Galin, E. Guérin, James Gain.
ACM Transactions on Graphics, 42(4), 2023. -
Large-scale terrain authoring through interactive erosion simulation.
H. Schott, A. Paris, L. Fournier, E. Guérin, E. Galin.
ACM Transactions on Graphics, 42(5), 2023. -
Gradient Terrain Authoring.
E. Guérin, A. Peytavie, S. Masnou, J. Digne, B. Sauvage, J. Gain, E. Galin.
Computer Graphics Forum, 41(2), Proceedings of Eurographics, 2022. -
PTRM: Perceived Terrain Realism Metric.
S. Rajasekaran, H. Kang, M. Cadík, E. Galin, E. Guérin, A. Peytavie, P. Slavík, B. Benes.
ACM Transactions on Applied Perception, 19(2), 2022. -
Synthesizing Geologically Coherent Cave Networks.
A. Paris, E. Guérin, A. Peytavie, P. Collon, E. Galin.
Computer Graphics Forum, 40(7), Proceedings of Pacific Graphics, 2021. -
Data-driven Authoring of Large-scale Ecosystems.
K. Kapp, J. Gain, E. Guérin, E. Galin, A. Peytavie.
ACM Transactions on Graphics, Proceedings of SIGGRAPH Asia, 2020. -
Simulation, Modeling and Authoring of Glaciers.
O. Argudo, E. Galin, A. Peytavie, A. Paris, E. Guérin.
ACM Transactions on Graphics, Proceedings of SIGGRAPH Asia, 2020. -
Semi-Procedural Textures Using Point Process Texture Basis Functions.
P. Guehl, R. Allègre, J.-M. Dischler, B. Benes, E. Galin.
Computer Graphics Forum, 39(4), Eurographics Symposium on Rendering, 2020. -
Real-Time Hyper-Amplification of Planets.
Y. Cortial, A. Paytavie, E. Galin, E. Guérin.
The Visual Computer, 36(10), Computer Graphics International, 2020. -
Modeling Rocky Scenery using Implicit Blocks.
A. Paris, A. Peytavie, E. Guérin, J.-M. Dischler, E. Galin.
The Visual Computer, 36(10), Computer Graphics International, 2020. -
Segment Tracing Using Local Lipschitz Bounds.
E. Galin, E. Guérin, A. Paris, A. Peytavie.
Computer Graphics Forum, 39(2), Eurographics, 2020. -
Desertscape Simulation.
A. Paris, A. Peytavie, E. Guérin, O. Argudo, E. Galin.
Computer Graphics Forum, 38(7), Pacific Graphics, 2019. -
Procedural Riverscapes.
A. Peytavie, T. Dupont, E. Guérin, Y. Cortial, B. Benes, J. Gain, E. Galin.
Computer Graphics Forum, 38(7), Pacific Graphics, 2019. -
Orometry-based Terrain Analysis and Synthesis.
O. Argudo, E. Galin, A. Peytavie, A. Paris, J. Gain, E. Guérin.
ACM Transactions on Graphics, Proceedings of SIGGRAPH Asia, 2019. -
Terrain Amplification with Implicit 3D Features.
A. Paris, E. Galin, A. Peytavie, E. Guérin, J. Gain.
ACM Transactions on Graphics, 38(5), 2019. -
A Procedural Model for Dendritic Patterns.
M. Gaillard, B. Benes, E. Guérin, E. Galin, D. Rohmer, M.-P. Cani.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019. -
A Review of Digital Terrain Modeling.
E. Galin, E. Guérin, A. Peytavie, M.-P. Cani, G. Cordonnier, B. Benes and J. Gain.
Computer Graphics Forum, 38(2), Eurographics, 2019. -
Procedural Tectonic Planets.
Y. Cortial, A. Peytavie, E. Galin and E. Guérin.
Computer Graphics Forum, 38(2), Eurographics, 2019. -
Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches.
G. Cordonnier, P. Ecormier, E. Galin, J. Gain, B. Benes, M.-P. Cani.
Computer Graphics Forum, 37(2), 497-509, Eurographics, 2018. -
Procedural Cloudscapes.
A. Webanck, Y. Cortial, E. Guérin, E. Galin.
Computer Graphics Forum, 37(2), Eurographics, 2018. -
Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.
E. Guérin, E. Galin, J. Digne, A. Peytavie, C. Wolff, B. Benes, B. Martinez.
ACM Transactions on Graphics, 36(6), Proceedings of SIGGRAPH ASIA, 2017. -
Authoring Landscapes by Combining Ecosystem and Terrain Erosion Simulation.
G. Cordonnier, E. Galin, J. Gain, B. Benes, E. Guérin, A. Peytavie, M.-P. Cani.
ACM Transactions on Graphics, 36(4), Proceedings of SIGGRAPH, 2017. -
Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology.
G. Cordonnier, M.-P. Cani, B. Benes, J. Braun, E. Galin.
IEEE Transactions on Visualization and Computer Graphics, 24(5), 2017. -
Coherent multi-layer landscape Synthesis.
O. Argudo, C. Andujar, A. Chica, E. Guérin, J. Digne, A. Peytavie, E. Galin.
The Visual Computer, Proceedings of Computer Graphics International, 2017. -
Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis.
N. Pavie, G. Gilet, J.-M. Dischler, E. Galin, D. Ghazanfarpour.
Proceedings of Computer Graphics and Visual Computing, 2016. -
Efficient modeling of entangled details for natural scenes.
E. Guérin, E. Galin, F. Grosbellet, A. Peytavie, J.-D. Génevaux.
Computer Graphics Forum, 35(7), Pacific Graphics, 2016. -
Sparse representation of terrains for procedural modeling.
E. Guérin, J. Digne, E. Galin, A. Peytavie.
Computer Graphics Forum, 35(2), (Proceedings of Eurographics), 2016. -
Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion.
G. Cordonnier, J. Braun, M.-P. Cani, B. Benes, E. Galin, A. Peytavie, E. Guérin.
Computer Graphics Forum, 35(2), (Proceedings of Eurographics), 2016. -
Environmental Objects for Authoring Procedural Scenes.
F. Grosbellet, A. Peytavie, E. Guérin, E. Galin, S. Mérillou, B. Benes.
Computer Graphics Forum, 35(1), 2016. -
Terrain Modeling from Feature Primitives.
J.D. Genevaux, E. Galin, A. Peytavie, E. Guerin, C. Briquet, F. Grosbellet, B. Benes
Computer Graphics Forum, 2015. -
Terrain Generation Using Procedural Models Based on Hydrology.
J.D. Genevaux, E. Galin, E. Guerin, A. Peytavie, B. Benes
ACM Transactions on Graphics, (Proceedings of Siggraph), 2013. -
Procedural generation of villages on arbitrary terrains.
A. Emilien, A. Bernhardt, A. Peytavie, M.-P. Cani, E. Galin
The Visual Computer (Proceedings of Computer Graphics International), 28(6-8), 809-818, 2012.Simulating How Salt Decay Ages Buildings
N. Merillou, S. Merillou, E. Galin, D. Ghazanfarpour
IEEE Computer Graphics & Applications, 32(2), 44-54, 2012. -
Authoring Hierarchical Road Networks.
E. Galin, A. Peytavie, E. Guerin, B. Benes
Computer Graphics Forum (Proceedings of Pacific Graphics), 29(7), 2021-2030, 2011. -
3D Arrow: A virtual pointer for immersive sculpting.
J. Grosjean, J. Simonin, E. Galin, S. Mérillou.
IEEE Virtual Reality Conference, VR, 209-210, 2011. -
Generating Large-scale Details: Altering Soil Surface and Structure with Tracks.
A. Peyrat, O. Terraz, S. Mérillou, E. Galin, D. Ghazanfarpour.
Proceedings of VRIPHYS, 129-137, 2011. -
Simulating Atmospheric Pollution Weathering on Buildings.
N. Mérillou, S. Mérillou, D. Ghazanfarpour, J.M. Dischler, E. Galin.
Proceedings of WSCG, 65-72, 2010.Feature based terrain generation using diffusion equation.
H. Hnaidi, E. Guérin, E. Galin, A. Peytavie, S. Akkouche.
Computer Graphics Forum (Proceedings of Pacific Graphics), 28(7), 2179-2186, 2010.Component-Based Model Synthesis for Low Polygonal Models.
N. Maréchal, E. Guérin, E. Galin, S. Akkouche.
Graphics Interface, 217-224, 2010.Heat Transfer Simulation for Modeling Realistic Winter Sceneries.
N. Maréchal, E. Guérin, E. Galin, S. Mérillou, N. Mérillou.
Computer Graphics Forum (Proceedings of Eurographics), 29(2), 449-458, 2010.Procedural Generation of Roads.
E. Galin, A. Peytavie, N. Maréchal, E. Guérin.
Computer Graphics Forum (Proceedings of Eurographics), 29(2), 429-438, 2010. -
Procedural Generation of Rock Piles Using Aperiodic Tiling
A. Peytavie, E. Galin, J. Grosjean, S. Mérillou.
Computer Graphics Forum (Proceedings of Pacific Graphics), 28(7), 1801-1809, 2009.Arches: a Framework for Modeling Complex Terrains
A. Peytavie, E. Galin, J. Grosjean, S. Mérillou.
Computer Graphics Forum (Proceedings of Eurographics), 28(2), 457-467, 2009. -
Generating Vast Varieties of Realistic Leaves with Parametric 2Gmaps L-Systems
A. Peyrat, O. Terraz, S. Mérillou, E. Galin.
The Visual Computer (Proceedings of Computer Graphics International), 24(7-9), 807-816, 2008. -
Modeling Autumn Sceneries
B. Desbenoit, E. Galin, S. Akkouche and J. Grosjean.
Eurographics, Short Paper, 2006. -
Modeling Cracks and Fractures
B. Desbenoit, E. Galin, S. Akkouche.
The Visual Computer (Proceedings of Pacific Graphics), 21(8-10), 717-726, 2005. -
Interactive Modeling of Mushrooms
B. Desbenoit, D. Vanderhaghe, E. Galin and J. Grosjean
Eurographics, Short Paper, 37-40, 2004.Simulating and Modeling Lichen Growth
B. Desbenoit, E. Galin and S. Akkouche
Computer Graphics Forum (Eurographics Proceedings), 23(3), 341-350, 2004.Procedural modeling of cracks and fractures.
A. Martinet, E. Galin, B. Desbenoit and S. Akkouche.
Proceedings of Shape Modeling International, 346-349, 2004.
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Publications: Implicit Modeling
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Towards an efficient triangle-based spherical harmonics representation of 3D objects.
R. Allègre, E. Galin, R. Chaine, S. Akkouche
Computer Aided Geometric Design, 25(8), 561-575, 2008. -
Efficient Spherical Harmonics Representation of 3D Objects.
M. Mousa, R. Chaine, S. Akkouche, E. Galin
The Visual Computer (Proceedings of Pacific Graphics), 23(8-10), 248-257, 2007. -
The HybridTree : Mixing Skeletal Implicit Surfaces, Triangle Meshes and Point Sets in a Free-Form Modeling System.
R. Allègre, E. Galin, R. Chaine, S. Akkouche
Graphical Models, 68(1), 1-64, 2006.A Fast Particle System Framework for Interactive Implicit Modeling.
E. Galin, R. Allègre and S. Akkouche
Proceedings of Shape Modeling International, 215-221, 2006. -
Interactive Implicit Modeling With Hierarchical Spatial Caching.
R. Schmitt, B. Wyvill and E. Galin
Proceedings of Shape Modeling International, 2005.Fast Processing of Triangle Meshes using Triangle Fans.
E. Galin and S. Akkouche
Proceedings of Shape Modeling International, 2005. -
A Framework for Modeling, Animating and Morphing Textured Implicit Models.
A. Barbier, E. Galin, S. Akkouche.
Graphical Models, 67 (3), 166-188, 2004.Implicit Surface Reconstruction from Contours.
S. Akkouche and E. Galin.
The Visual Computer, 20(6), 380-391, 2004.Fast distance computation between a point and cylinders, cones, line swept spheres and cone-spheres.
A. Barbier, E. Galin.
Journal of Graphic Tools, 9(2), 31-39, 2004.A Hybrid Shape Representation for Free-form Modeling.
R. Allègre, A. Barbier, E. Galin, and S. Akkouche.
Proceedings of Shape Modeling International, 7-18, 2004.Complex Skeletal Implicit Surfaces with Levels of Detail.
A. Barbier, E. Galin and S. Akkouche
Proceedings of WSCG, 12(1), 35-42, 2004. -
Controlled Metamorphosis of Animated Objects
A. Barbier, E. Galin, S. Akkouche
Proceedings of Shape Modeling International, 2003. -
Normal Control using N-adic Subdivision Schemes
G. Salomon, A. Leclerq, S. Akkouche and E. Galin
Proceedings of Shape Modeling International, 2002. -
Adaptive Implicit Surface Polygonization using Marching Triangles.
S. Akkouche and E. Galin.
Computer Graphic Forum, 20(2): 67-80, 2001. -
Mixing Triangle Meshes and Implicit Surfaces in Character Animation
A. Leclercq, S. Akkouche and E. Galin
Eurographics Workshop on Computer Animation and Simulation, 37-47, 2001. -
Morphing the BlobTree
E. Galin, A. Leclercq and S. Akkouche,
Computer Graphic Forum, 19(4): 257-270, 2000.Incremental Polygonization of Implicit Surfaces
E. Galin and S. Akkouche,
Graphical Models, 62, 19-39, 2000. -
Extending the CSG Tree (Warping, Blending and Boolean Operations in an Implicit Surface Modeling System).
B. Wyvill, A. Guy and E. Galin.
Computer Graphic Forum, 18 (2), 149-158, 1999. -
Blob-Tree Metamorphosis.
E. Galin, A. Leclercq and S. Akkouche.
Implicit Surfaces'99 Conference, 4: 9-16, 1999. -
Extending the CSG Tree (Warping, Blending and Boolean Operations in an Implicit Surface Modeling System)
B. Wyvill, A. Guy and E. Galin
Implicit Surfaces'98 Conference, 3 , 113-121, 1998.Fast Surface Reconstruction from Contours using Implicit Surfaces
E. Galin and S. Akkouche
Implicit Surfaces'98 Conference, 3: 139-144, 1998.Incremental Techniques for Implicit surface Modeling
E. Galin and S. Akkouche
Computer Graphics International'98, 312-321, 1998. -
Blob Metamorphosis based on Minkowski Sums.
E. Galin and S. Akkouche.
Computer Graphics Forum (Eurographics Proceedings), 15(3), 143-152, 1996 -
Shape Constrained Blob Metamorphosis
E. Galin and S. Akkouche
Implicit Surfaces'96 Conference, 2: 9-23, 1996.