HDWorld
Multi-scale procedural synthesis of very large, highly detailed natural scenes.

HDWorlds synthesises huge, detailed scenes using procedural modeling. It develops multi-scale procedural techniques that generate both the geometry and the texture of objects at several levels of detail, integrating changes of appearance over time as well as real-world data.
The project identifies four challenges. Models should handle the wide range of scales found in natural scenes, such as landscapes whose details run from the global shape of a mountain down to individual blades of grass. They should provide a framework for generating realistic scenes. They should stay user-friendly enough to let artists design such scenes rapidly. And the algorithms that generate and render the scenes must be efficient.
Publications
- 2020 Data-driven Authoring of Large-scale Ecosystems — ACM Transactions on Graphics
- 2020 Desertscape Simulation — Computer Graphics Forum
- 2020 Modeling Rocky Scenery using Implicit Blocks — The Visual Computer
- 2020 Modeling Rocky Scenery using Implicit Blocks — Journées Françaises d'Informatique Graphique (JFIG 2020)
- 2020 Real-Time Hyper-Amplification of Planets — The Visual Computer
- 2020 Segment Tracing Using Local Lipschitz Bounds — Computer Graphics Forum
- 2020 Simulation, Modeling and Authoring of Glaciers — ACM Transactions on Graphics
- 2019 Orometry-based Terrain Analysis and Synthesis — ACM Transactions on Graphics
- 2019 A Review of Digital Terrain Modeling — Computer Graphics Forum
- 2019 Procedural Riverscapes — Computer Graphics Forum
- 2019 Procedural Tectonic Planets — Computer Graphics Forum
- 2019 Terrain Amplification with Implicit 3D Features — ACM Transactions on Graphics
- 2018 Amplification de Terrains avec des caractéristiques implicites 3D — Journées de l’Association Française d’Informatique Graphique
- 2017 Authoring Landscapes by Combining Ecosystem and Terrain Erosion Simulation — ACM Transactions on Graphics
- 2017 Coherent multi-layer landscape synthesis — The Visual Computer
- 2017 Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks — ACM Transactions on Graphics