0001
category
Rivers
6 pages.
2019
Procedural Riverscapes
Computer Graphics Forum,
2016
HDWorld
Multi-scale procedural synthesis of very large, highly detailed natural scenes.
2015
Papaya
Procedural generation of huge digital worlds for next-generation games.
2013
Terrain Generation Using Procedural Models Based on Hydrology
ACM Transactions on Graphics, vol. 32, 143:1-143:13
2012
Génération procédurale de rivières et de terrains
25èmes Journées de l’Association Française d’Informatique Graphique (AFIG), 20 novembre 2012, Calais (France), pp. 1-10




