Project · 2015 — 2018
Papaya
Procedural generation of huge digital worlds for next-generation games.

Papaya was funded by the French Programme d’Investissements d’Avenir, in collaboration with Ubisoft Montpellier, the CEA, Université Paris-Est Marne-la-Vallée and Télécom ParisTech.
For the LIRIS GeoMod team, the goal was to imagine new procedural ways of generating huge digital worlds for next-generation games. The work covered the generation of terrains, atmospheric effects and river animation.