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ACM Transactions on Graphics

Terrain Amplification using Multi-scale Erosion

Hugo Schott, Eric Galin, Eric Guérin, Axel Paris, Adrien Peytavie
ACM Transactions on Graphics, vol. 43, #4, pp. 1-12
Teaser figure

Abstract

Modeling high-resolution terrains is a perennial challenge in the creation of virtual worlds. In this paper, we focus on the amplification of a low-resolution input terrain into a high-resolution, hydrologically consistent terrain featuring complex patterns by a multi-scale approach. Our framework combines the best of both worlds, relying on physics-inspired erosion models producing consistent erosion landmarks and introducing control at different scales, thus bridging the gap between physics-based erosion simulations and multi-scale procedural modeling. The method uses a fast and accurate approximation of different simulations, including thermal, stream power erosion and deposition performed at different scales to obtain a range of effects. Our approach provides landscape designers with tools for amplifying mountain ranges and valleys with consistent details.

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