Blob 1.0
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Quadric curve skeletal element. More...
#include <blobtree.h>
Public Member Functions | |
TreeQuadricCurve (const QuadricCurve &, BlendCompact *) | |
Creates a quadric polynomial curve skeletal element. More... | |
virtual | ~TreeQuadricCurve () |
Destroys a curve. | |
virtual TreeNode * | Copy () const |
Creates a deep copy of curve element. | |
int | Memory () const |
Compute the size of a node. | |
double | Intensity (const Vector &) const |
Compute the intensity at a given point. More... | |
Public Member Functions inherited from TreeNormal | |
TreeNormal (BlendCompact *=nullptr) | |
Creates a skeletal element given a blending function. | |
virtual | ~TreeNormal () |
Destroys a skeletal element. | |
virtual Vector | Gradient (const Vector &) const |
Compute the gradient at a given point. More... | |
virtual void | IntensityGradient (const Vector &, double &, Vector &) const |
Compute the field value and the gradient of the field function at a given point in space. More... | |
virtual double | K (const Segment &) const |
Compute the Lipschitz constant on a segment. More... | |
virtual double | K (const RayStep &) const |
Compute the Lipschitz constant on a segment. More... | |
virtual double | K (const Sphere &) const |
Compute the Lipschitz constant inside a sphere. More... | |
Public Member Functions inherited from TreeElement | |
TreeElement (BlendCompact *=nullptr) | |
Creates a new element given a blending function. | |
virtual | ~TreeElement () |
Destroys an element. More... | |
double | K () const |
Returns the Lipschitz constant of the element. More... | |
double | K (const Box &) const |
Returns a local Lipschitz constant within a box domain. More... | |
double | K (const Ray &) const |
Returns a local Lipschitz constant along a ray. More... | |
TreeNode * | Cut (const Box &) const |
Cuts the node to simplify its structure inside a box. More... | |
Public Member Functions inherited from TreeNode | |
TreeNode () | |
Create a virtual node of the Blob-Tree structure. | |
virtual | ~TreeNode () |
Destroys a node. | |
virtual TreeNode * | Blend (TreeNode *) |
Insert a blending node that blends the old and the new sub-tree together. More... | |
virtual TreeNode * | Union (TreeNode *) |
Insert a union node that unions the old and the new sub-tree together. More... | |
virtual TreeNode * | Difference (TreeNode *) |
Insert a difference node. More... | |
virtual TreeNode * | Translate (const Vector &) |
Insert a translation node. More... | |
virtual TreeNode * | Rotate (const Matrix &) |
Insert a rotation node. More... | |
virtual TreeNode * | Scale (const Vector &) |
Insert a scaling node. More... | |
Box | GetBox () const |
Return the bounding box of the node. | |
virtual void | SetThreshold (const double &) |
Set the threshold value. More... | |
virtual Color | GetMaterial (const Vector &, const Vector &=Vector::Null) const |
Gets the color of a node at a point. More... | |
virtual int | Nodes () const |
Compute the number of nodes of the sub-tree. | |
virtual int | Depth () const |
Compute the dpeth of the sub-tree. | |
virtual Vector | Dichotomy (Vector, Vector, double, double, double, const double &=1.0e-4) |
Compute the intersection between the implicit surface and a segment. More... | |
Protected Member Functions | |
Vector | Normal (const Vector &) const |
Compute the distance vector between a point in space and the curve. More... | |
double | R (const Vector &) const |
Compute the squared distance between a point in space and the quadric curve. More... | |
Protected Attributes | |
QuadricCurve | c |
Quadric polynomials defining the curve. | |
Quadric | xyz |
Quadric constant coefficients used to speed-up ray-tracing. | |
Vector | b |
End vertices of the curve. | |
Protected Attributes inherited from TreeNode | |
Box | box = Box::Null |
Bounding box of the node. | |
double | T = 0.5 |
Threshold value. | |
Additional Inherited Members | |
Static Protected Attributes inherited from TreeNode | |
static const double | Epsilon = 1e-6 |
Epsilon value for gradient computation. | |
Quadric curve skeletal element.
The evaluation of the field function is computationally less intensive than the TreeCubicCurve primitive: the computation of the distance to the skeleton requires finding the roots of a cubic polynomial only.
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TreeQuadricCurve::TreeQuadricCurve | ( | const QuadricCurve & | c, |
BlendCompact * | blend | ||
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Creates a quadric polynomial curve skeletal element.
c | Quadric curve. |
blend | Falloff function. |
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virtual |
Compute the distance vector between a point in space and the curve.
This function computes the projection of a point p onto the curve by minimizing the distance function along the curve, expressed as a cubic. As most of the coefficients are constant, they are pre-processed in the constructor.
Cumulative speed-ups come from pre-processing constant coefficients and invoking an inline normalized cubic solver.
p | Point. |
Implements TreeNormal.
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protectedvirtual |
Compute the squared distance between a point in space and the quadric curve.
This function computes the projection of a point p onto the curve by minimizing the distance function along the curve, expressed as a cubic polynomial. As most of the coefficients of this cubic polynomial are constant, they are pre-processed in the constructor.
p | Point. |
Reimplemented from TreeNormal.