Blob 1.0
TreeQuadricCurve Class Reference

Quadric curve skeletal element. More...

#include <blobtree.h>

Inheritance diagram for TreeQuadricCurve:
TreeNormal TreeElement TreeNode

Public Member Functions

 TreeQuadricCurve (const QuadricCurve &, BlendCompact *)
 Creates a quadric polynomial curve skeletal element.
 
virtual ~TreeQuadricCurve ()
 Destroys a curve.
 
virtual TreeNodeCopy () const
 Creates a deep copy of curve element.
 
int Memory () const
 Compute the size of a node.
 
double Intensity (const Vector &) const
 Compute the intensity at a given point.
 
- Public Member Functions inherited from TreeNormal
 TreeNormal (BlendCompact *=nullptr)
 Creates a skeletal element given a blending function.
 
virtual ~TreeNormal ()
 Destroys a skeletal element.
 
virtual Vector Gradient (const Vector &) const
 Compute the gradient at a given point.
 
virtual void IntensityGradient (const Vector &, double &, Vector &) const
 Compute the field value and the gradient of the field function at a given point in space.
 
virtual double K (const Segment &) const
 Compute the Lipschitz constant on a segment.
 
virtual double K (const RayStep &) const
 Compute the Lipschitz constant on a segment.
 
virtual double K (const Sphere &) const
 Compute the Lipschitz constant inside a sphere.
 
- Public Member Functions inherited from TreeElement
 TreeElement (BlendCompact *=nullptr)
 Creates a new element given a blending function.
 
virtual ~TreeElement ()
 Destroys an element.
 
double K () const
 Returns the Lipschitz constant of the element.
 
double K (const Box &) const
 Returns a local Lipschitz constant within a box domain.
 
double K (const Ray &) const
 Returns a local Lipschitz constant along a ray.
 
TreeNodeCut (const Box &) const
 Cuts the node to simplify its structure inside a box.
 
- Public Member Functions inherited from TreeNode
 TreeNode ()
 Create a virtual node of the Blob-Tree structure.
 
virtual ~TreeNode ()
 Destroys a node.
 
virtual double Omega (const Vector &) const
 Return the squared distance to the compact support of the node.
 
virtual TreeNodeBlend (TreeNode *)
 Insert a blending node that blends the old and the new sub-tree together.
 
virtual TreeNodeUnion (TreeNode *)
 Insert a union node that unions the old and the new sub-tree together.
 
virtual TreeNodeDifference (TreeNode *)
 Insert a difference node.
 
virtual TreeNodeTranslate (const Vector &)
 Insert a translation node.
 
virtual TreeNodeRotate (const Matrix &)
 Insert a rotation node.
 
virtual TreeNodeScale (const Vector &)
 Insert a scaling node.
 
Box GetBox () const
 Return the bounding box of the node.
 
virtual void SetThreshold (const double &)
 Set the threshold value.
 
virtual Color GetMaterial (const Vector &, const Vector &=Vector::Null) const
 Gets the color of a node at a point.
 
virtual int Nodes () const
 Compute the number of nodes of the sub-tree.
 
virtual int Depth () const
 Compute the dpeth of the sub-tree.
 
virtual QString Show (int=0) const
 Show the tree hierarchy.
 
virtual Vector Dichotomy (Vector, Vector, double, double, double, const double &=1.0e-4)
 Compute the intersection between the implicit surface and a segment.
 

Protected Member Functions

Vector Normal (const Vector &) const
 Compute the distance vector between a point in space and the curve.
 
double R (const Vector &) const
 Compute the squared distance between a point in space and the quadric curve.
 

Protected Attributes

QuadricCurve c
 Quadric polynomials defining the curve.
 
Quadric xyz
 Quadric constant coefficients used to speed-up ray-tracing.
 
Vector b
 End vertices of the curve.
 
- Protected Attributes inherited from TreeElement
BlendCompactblend = nullptr
 Falloff function.
 
- Protected Attributes inherited from TreeNode
Box box = Box::Null
 Bounding box of the node.
 
double T = 0.5
 Threshold value.
 

Additional Inherited Members

- Static Protected Attributes inherited from TreeNode
static const double Epsilon = 1e-6
 Epsilon value for gradient computation.
 

Detailed Description

Quadric curve skeletal element.

The evaluation of the field function is computationally less intensive than the TreeCubicCurve primitive: the computation of the distance to the skeleton requires finding the roots of a cubic polynomial only.

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Constructor & Destructor Documentation

◆ TreeQuadricCurve()

TreeQuadricCurve::TreeQuadricCurve ( const QuadricCurve & c,
BlendCompact * blend )

Creates a quadric polynomial curve skeletal element.

Parameters
cQuadric curve.
blendFalloff function.

Member Function Documentation

◆ Intensity()

double TreeQuadricCurve::Intensity ( const Vector & p) const
virtual

Compute the intensity at a given point.

Parameters
pPoint.

Reimplemented from TreeNormal.

◆ Normal()

Vector TreeQuadricCurve::Normal ( const Vector & p) const
protectedvirtual

Compute the distance vector between a point in space and the curve.

This function computes the projection of a point p onto the curve by minimizing the distance function along the curve, expressed as a cubic. As most of the coefficients are constant, they are pre-processed in the constructor.

Speed-ups come from pre-processing constant coefficients and invoking an inline normalized cubic solver.

Parameters
pPoint.

Implements TreeNormal.

◆ R()

double TreeQuadricCurve::R ( const Vector & p) const
protectedvirtual

Compute the squared distance between a point in space and the quadric curve.

This function computes the projection of a point p onto the curve by minimizing the distance function along the curve, expressed as a cubic polynomial. As most of the coefficients of this cubic polynomial are constant, they are pre-processed in the constructor.

Parameters
pPoint.

Reimplemented from TreeNormal.