Blob 1.0
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Generic skeletal element based on the Euclidean distance. More...
#include <blobtree.h>
Public Member Functions | |
TreeNormal (BlendCompact *=nullptr) | |
Creates a skeletal element given a blending function. | |
virtual | ~TreeNormal () |
Destroys a skeletal element. | |
virtual double | R (const Vector &) const |
Computes the squared Euclidean distance to the skeleton. More... | |
virtual double | Intensity (const Vector &) const |
Compute the intensity at a given point. More... | |
virtual Vector | Gradient (const Vector &) const |
Compute the gradient at a given point. More... | |
virtual void | IntensityGradient (const Vector &, double &, Vector &) const |
Compute the field value and the gradient of the field function at a given point in space. More... | |
virtual Vector | Normal (const Vector &) const =0 |
Computes the normal vector between the skeleton and the argument point in space. | |
virtual double | K (const Segment &) const |
Compute the Lipschitz constant on a segment. More... | |
virtual double | K (const RayStep &) const |
Compute the Lipschitz constant on a segment. More... | |
virtual double | K (const Sphere &) const |
Compute the Lipschitz constant inside a sphere. More... | |
Public Member Functions inherited from TreeElement | |
TreeElement (BlendCompact *=nullptr) | |
Creates a new element given a blending function. | |
virtual | ~TreeElement () |
Destroys an element. More... | |
double | K () const |
Returns the Lipschitz constant of the element. More... | |
double | K (const Box &) const |
Returns a local Lipschitz constant within a box domain. More... | |
double | K (const Ray &) const |
Returns a local Lipschitz constant along a ray. More... | |
TreeNode * | Cut (const Box &) const |
Cuts the node to simplify its structure inside a box. More... | |
Public Member Functions inherited from TreeNode | |
TreeNode () | |
Create a virtual node of the Blob-Tree structure. | |
virtual | ~TreeNode () |
Destroys a node. | |
virtual TreeNode * | Blend (TreeNode *) |
Insert a blending node that blends the old and the new sub-tree together. More... | |
virtual TreeNode * | Union (TreeNode *) |
Insert a union node that unions the old and the new sub-tree together. More... | |
virtual TreeNode * | Difference (TreeNode *) |
Insert a difference node. More... | |
virtual TreeNode * | Translate (const Vector &) |
Insert a translation node. More... | |
virtual TreeNode * | Rotate (const Matrix &) |
Insert a rotation node. More... | |
virtual TreeNode * | Scale (const Vector &) |
Insert a scaling node. More... | |
virtual TreeNode * | Copy () const =0 |
Creates a deep copy of the node, recursively traversing the whole structure. | |
Box | GetBox () const |
Return the bounding box of the node. | |
virtual void | SetThreshold (const double &) |
Set the threshold value. More... | |
virtual Color | GetMaterial (const Vector &, const Vector &=Vector::Null) const |
Gets the color of a node at a point. More... | |
virtual int | Nodes () const |
Compute the number of nodes of the sub-tree. | |
virtual int | Depth () const |
Compute the dpeth of the sub-tree. | |
virtual Vector | Dichotomy (Vector, Vector, double, double, double, const double &=1.0e-4) |
Compute the intersection between the implicit surface and a segment. More... | |
Additional Inherited Members | |
Protected Attributes inherited from TreeNode | |
Box | box = Box::Null |
Bounding box of the node. | |
double | T = 0.5 |
Threshold value. | |
Static Protected Attributes inherited from TreeNode | |
static const double | Epsilon = 1e-6 |
Epsilon value for gradient computation. | |
Generic skeletal element based on the Euclidean distance.
This class provides the following generic implementation of TreeNormal::Gradient().
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Compute the gradient at a given point.
This function relies on the TreeNormal::Normal() function.
p | Point. |
Reimplemented from TreeNode.
Reimplemented in TreeVertex, and TreeConeSphere.
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Compute the intensity at a given point.
This function relies on the TreeNormal::R() function.
p | Point. |
Implements TreeNode.
Reimplemented in TreeTetra, TreeVertex, TreeSphere, TreePyramid, TreeOctahedron, TreeBubble, TreeEdge, TreeCylinder, TreeTubular, TreeBox, TreeHollowBox, TreeCylinderBox, TreeCircle, TreeCircleArc, TreeRectangle, TreeRectangleDisc, TreeTorus, TreeHalfTorus, TreeDisc, TreeQuadricCurve, TreeTriangle, TreeCone, TreeConeSphere, and TreeQuadric.
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virtual |
Compute the field value and the gradient of the field function at a given point in space.
This function first call TreeNormal::Normal() function and derives the field value and the gradient from this vector.
p | Point. |
value | Returned field value. |
gradient | Returned gradient. |
Reimplemented from TreeNode.
Reimplemented in TreeVertex.
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virtual |
Compute the Lipschitz constant on a segment.
raystep | Segment. |
Reimplemented from TreeNode.
Reimplemented in TreeVertex, TreeSphere, TreeEdge, and TreeBox.
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virtual |
Compute the Lipschitz constant on a segment.
s | Segment. |
Reimplemented from TreeElement.
Reimplemented in TreeVertex, TreeSphere, TreeEdge, and TreeBox.
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virtual |
Compute the Lipschitz constant inside a sphere.
s | The sphere. |
Reimplemented from TreeElement.
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virtual |
Computes the squared Euclidean distance to the skeleton.
This virtual member function calls TreeNormal::Normal() function. It is inefficient and should be reimplemented whenever possible.
p | Point. |
Reimplemented in TreeEdge, TreeQuadricCurve, TreeTriangle, and TreeConeSphere.