Blob 1.0
TreeRectangleDisc Class Reference

Rectangle-disc primitive. More...

#include <blobtree.h>

Inheritance diagram for TreeRectangleDisc:
TreeNormal Rectangles TreeElement TreeNode

Public Member Functions

 TreeRectangleDisc (const Vector &, const Vector &, const Vector &, const double &, BlendCompact *)
 Create a rounded rectangle primitive.
 
virtual ~TreeRectangleDisc ()
 Destroys a box element.
 
double Intensity (const Vector &) const
 Compute the intensity at a given point.
 
virtual TreeNodeCopy () const
 Creates a deep copy of a box element.
 
int Memory () const
 Compute the size of a node.
 
TreeNodeRotate (const Matrix &)
 Rotates a rectangle element.
 
TreeNodeTranslate (const Vector &)
 Translate the primitive.
 
- Public Member Functions inherited from TreeNormal
 TreeNormal (BlendCompact *=nullptr)
 Creates a skeletal element given a blending function.
 
virtual ~TreeNormal ()
 Destroys a skeletal element.
 
virtual Vector Gradient (const Vector &) const
 Compute the gradient at a given point.
 
virtual void IntensityGradient (const Vector &, double &, Vector &) const
 Compute the field value and the gradient of the field function at a given point in space.
 
virtual double K (const Segment &) const
 Compute the Lipschitz constant on a segment.
 
virtual double K (const RayStep &) const
 Compute the Lipschitz constant on a segment.
 
virtual double K (const Sphere &) const
 Compute the Lipschitz constant inside a sphere.
 
- Public Member Functions inherited from TreeElement
 TreeElement (BlendCompact *=nullptr)
 Creates a new element given a blending function.
 
virtual ~TreeElement ()
 Destroys an element.
 
double K () const
 Returns the Lipschitz constant of the element.
 
double K (const Box &) const
 Returns a local Lipschitz constant within a box domain.
 
double K (const Ray &) const
 Returns a local Lipschitz constant along a ray.
 
TreeNodeCut (const Box &) const
 Cuts the node to simplify its structure inside a box.
 
- Public Member Functions inherited from TreeNode
 TreeNode ()
 Create a virtual node of the Blob-Tree structure.
 
virtual ~TreeNode ()
 Destroys a node.
 
virtual double Omega (const Vector &) const
 Return the squared distance to the compact support of the node.
 
virtual TreeNodeBlend (TreeNode *)
 Insert a blending node that blends the old and the new sub-tree together.
 
virtual TreeNodeUnion (TreeNode *)
 Insert a union node that unions the old and the new sub-tree together.
 
virtual TreeNodeDifference (TreeNode *)
 Insert a difference node.
 
virtual TreeNodeScale (const Vector &)
 Insert a scaling node.
 
Box GetBox () const
 Return the bounding box of the node.
 
virtual void SetThreshold (const double &)
 Set the threshold value.
 
virtual Color GetMaterial (const Vector &, const Vector &=Vector::Null) const
 Gets the color of a node at a point.
 
virtual int Nodes () const
 Compute the number of nodes of the sub-tree.
 
virtual int Depth () const
 Compute the dpeth of the sub-tree.
 
virtual QString Show (int=0) const
 Show the tree hierarchy.
 
virtual Vector Dichotomy (Vector, Vector, double, double, double, const double &=1.0e-4)
 Compute the intersection between the implicit surface and a segment.
 

Protected Attributes

double radius
 Radius of the disc.
 
- Protected Attributes inherited from TreeElement
BlendCompactblend = nullptr
 Falloff function.
 
- Protected Attributes inherited from TreeNode
Box box = Box::Null
 Bounding box of the node.
 
double T = 0.5
 Threshold value.
 

Additional Inherited Members

- Static Protected Attributes inherited from TreeNode
static const double Epsilon = 1e-6
 Epsilon value for gradient computation.
 

Detailed Description

Rectangle-disc primitive.

A rectangle-disc is the Minkowski sum of two coplanar rectangle and disc elements.

,

Example of how to code a rectangle primitive:

TreeNode* rectangle=new TreeRectangleDisc(Vector(-1,-1,0),Vector(1,0,-2),Vector(3,2,1),2.0,new BlendCubic(2.0,1.0));
Normalized blending functions (1-r2)3.
Definition blend.h:91
The generic nodes with some pure virtual functions.
Definition blobtree.h:28
TreeRectangleDisc(const Vector &, const Vector &, const Vector &, const double &, BlendCompact *)
Create a rounded rectangle primitive.
Definition treerectangledisc.cpp:27

Constructor & Destructor Documentation

◆ TreeRectangleDisc()

TreeRectangleDisc::TreeRectangleDisc ( const Vector & c,
const Vector & u,
const Vector & v,
const double & r,
BlendCompact * blend )

Create a rounded rectangle primitive.

Parameters
cCenter.
u,vOrthogonal axes of the rectangle.
rDisc radius.
blendFalloff function.

Member Function Documentation

◆ Intensity()

double TreeRectangleDisc::Intensity ( const Vector & p) const
virtual

Compute the intensity at a given point.

Parameters
pPoint.

Reimplemented from TreeNormal.

◆ Rotate()

TreeNode * TreeRectangleDisc::Rotate ( const Matrix & r)
virtual

Rotates a rectangle element.

Instead of inserting a rotation node in the tree, this member simply updates the vertices of the cylinder as well as its internal parameters.

Parameters
rRotation matrix.

Reimplemented from TreeNode.

◆ Translate()

TreeNode * TreeRectangleDisc::Translate ( const Vector & t)
virtual

Translate the primitive.

Parameters
tTranslation vector.

Reimplemented from TreeNode.