|
| TreeSphere (const Vector &, const double &, BlendCompact *) |
| Create a sphere skeleton element.
|
|
| TreeSphere (const double &, BlendCompact *) |
| Create a sphere skeleton element, centered at origin.
|
|
virtual | ~TreeSphere () |
| Destroys a sphere element.
|
|
double | Intensity (const Vector &) const |
| Compute the intensity at a given point.
|
|
double | Omega (const Vector &) const |
|
virtual TreeNode * | Copy () const |
| Create a deep copy of sphere element.
|
|
int | Memory () const |
| Compute the size of a node.
|
|
double | K (const Ray &) const |
| Returns a local Lipschitz constant along a ray.
|
|
double | K (const RayStep &) const |
| Compute the Lipschitz constant on a segment.
|
|
double | K (const Segment &) const |
| Compute the Lipschitz constant on a segment.
|
|
TreeNode * | Translate (const Vector &) |
| Translates a sphere primitive.
|
|
TreeNode * | Rotate (const Matrix &) |
| Rotates a sphere element.
|
|
TreeNode * | Scale (const double &) |
| Scale a sphere primitive.
|
|
| TreeNormal (BlendCompact *=nullptr) |
| Creates a skeletal element given a blending function.
|
|
virtual | ~TreeNormal () |
| Destroys a skeletal element.
|
|
virtual double | R (const Vector &) const |
| Computes the squared Euclidean distance to the skeleton.
|
|
virtual Vector | Gradient (const Vector &) const |
| Compute the gradient at a given point.
|
|
virtual void | IntensityGradient (const Vector &, double &, Vector &) const |
| Compute the field value and the gradient of the field function at a given point in space.
|
|
virtual double | K (const Sphere &) const |
| Compute the Lipschitz constant inside a sphere.
|
|
| TreeElement (BlendCompact *=nullptr) |
| Creates a new element given a blending function.
|
|
virtual | ~TreeElement () |
| Destroys an element.
|
|
double | K () const |
| Returns the Lipschitz constant of the element.
|
|
double | K (const Box &) const |
| Returns a local Lipschitz constant within a box domain.
|
|
TreeNode * | Cut (const Box &) const |
| Cuts the node to simplify its structure inside a box.
|
|
| TreeNode () |
| Create a virtual node of the Blob-Tree structure.
|
|
virtual | ~TreeNode () |
| Destroys a node.
|
|
virtual TreeNode * | Blend (TreeNode *) |
| Insert a blending node that blends the old and the new sub-tree together.
|
|
virtual TreeNode * | Union (TreeNode *) |
| Insert a union node that unions the old and the new sub-tree together.
|
|
virtual TreeNode * | Difference (TreeNode *) |
| Insert a difference node.
|
|
virtual TreeNode * | Scale (const Vector &) |
| Insert a scaling node.
|
|
Box | GetBox () const |
| Return the bounding box of the node.
|
|
virtual void | SetThreshold (const double &) |
| Set the threshold value.
|
|
virtual Color | GetMaterial (const Vector &, const Vector &=Vector::Null) const |
| Gets the color of a node at a point.
|
|
virtual int | Nodes () const |
| Compute the number of nodes of the sub-tree.
|
|
virtual int | Depth () const |
| Compute the dpeth of the sub-tree.
|
|
virtual QString | Show (int=0) const |
| Show the tree hierarchy.
|
|
virtual Vector | Dichotomy (Vector, Vector, double, double, double, const double &=1.0e-4) |
| Compute the intersection between the implicit surface and a segment.
|
|
Sphere primitive.
Spheres differ from vertex elements as the field function inside the sphere is constant, whereas vertex elements have a varying field function everywhere.
Example of how to code a sphere primitive:
Normalized blending functions (1-r2)3.
Definition blend.h:91
The generic nodes with some pure virtual functions.
Definition blobtree.h:28
TreeSphere(const Vector &, const double &, BlendCompact *)
Create a sphere skeleton element.
Definition treesphere.cpp:26
,