Blob 1.0
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Triangle skeletal element. More...
#include <blobtree.h>
Public Member Functions | |
TreeTriangle (const Vector &, const Vector &, const Vector &, BlendCompact *) | |
Creates a triangle skeletal element. More... | |
virtual | ~TreeTriangle () |
Destroy a triangle element. | |
virtual TreeNode * | Copy () const |
Deep copy. | |
int | Memory () const |
Compute the size of a node. | |
double | Intensity (const Vector &) const |
Computes the field function value at a given point in space. More... | |
Public Member Functions inherited from TreeNormal | |
TreeNormal (BlendCompact *=nullptr) | |
Creates a skeletal element given a blending function. | |
virtual | ~TreeNormal () |
Destroys a skeletal element. | |
virtual Vector | Gradient (const Vector &) const |
Compute the gradient at a given point. More... | |
virtual void | IntensityGradient (const Vector &, double &, Vector &) const |
Compute the field value and the gradient of the field function at a given point in space. More... | |
virtual double | K (const Segment &) const |
Compute the Lipschitz constant on a segment. More... | |
virtual double | K (const RayStep &) const |
Compute the Lipschitz constant on a segment. More... | |
virtual double | K (const Sphere &) const |
Compute the Lipschitz constant inside a sphere. More... | |
Public Member Functions inherited from TreeElement | |
TreeElement (BlendCompact *=nullptr) | |
Creates a new element given a blending function. | |
virtual | ~TreeElement () |
Destroys an element. More... | |
double | K () const |
Returns the Lipschitz constant of the element. More... | |
double | K (const Box &) const |
Returns a local Lipschitz constant within a box domain. More... | |
double | K (const Ray &) const |
Returns a local Lipschitz constant along a ray. More... | |
TreeNode * | Cut (const Box &) const |
Cuts the node to simplify its structure inside a box. More... | |
Public Member Functions inherited from TreeNode | |
TreeNode () | |
Create a virtual node of the Blob-Tree structure. | |
virtual | ~TreeNode () |
Destroys a node. | |
virtual TreeNode * | Blend (TreeNode *) |
Insert a blending node that blends the old and the new sub-tree together. More... | |
virtual TreeNode * | Union (TreeNode *) |
Insert a union node that unions the old and the new sub-tree together. More... | |
virtual TreeNode * | Difference (TreeNode *) |
Insert a difference node. More... | |
virtual TreeNode * | Translate (const Vector &) |
Insert a translation node. More... | |
virtual TreeNode * | Rotate (const Matrix &) |
Insert a rotation node. More... | |
virtual TreeNode * | Scale (const Vector &) |
Insert a scaling node. More... | |
Box | GetBox () const |
Return the bounding box of the node. | |
virtual void | SetThreshold (const double &) |
Set the threshold value. More... | |
virtual Color | GetMaterial (const Vector &, const Vector &=Vector::Null) const |
Gets the color of a node at a point. More... | |
virtual int | Nodes () const |
Compute the number of nodes of the sub-tree. | |
virtual int | Depth () const |
Compute the dpeth of the sub-tree. | |
virtual Vector | Dichotomy (Vector, Vector, double, double, double, const double &=1.0e-4) |
Compute the intersection between the implicit surface and a segment. More... | |
Protected Member Functions | |
Vector | Normal (const Vector &) const |
This function computes the vector distance between the triangle and a point in space. More... | |
double | R (const Vector &) const |
Compute the squared distance to the triangle skeleton. More... | |
Protected Attributes | |
Vector | normal |
Normal of the triangle. | |
Protected Attributes inherited from TreeNode | |
Box | box = Box::Null |
Bounding box of the node. | |
double | T = 0.5 |
Threshold value. | |
Additional Inherited Members | |
Static Protected Attributes inherited from TreeNode | |
static const double | Epsilon = 1e-6 |
Epsilon value for gradient computation. | |
Triangle skeletal element.
The implementation is an optimized version of the general implementation of TreePolytope.
Example of how to code a triangle primitive:
TreeTriangle::TreeTriangle | ( | const Vector & | a, |
const Vector & | b, | ||
const Vector & | c, | ||
BlendCompact * | blend | ||
) |
Creates a triangle skeletal element.
a,b,c | Vertices of the triangle |
blend | Falloff function. |
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virtual |
Computes the field function value at a given point in space.
p | Point. |
Reimplemented from TreeNormal.
This function computes the vector distance between the triangle and a point in space.
Basically it analyses the location of the point againt the Voronoi diagram of the polygon, and projects it to derive the right vector distance.
p | Point. |
Implements TreeNormal.
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protectedvirtual |
Compute the squared distance to the triangle skeleton.
This function is an optimized version of Triangle::R(const Vector&) const and uses internal pre-computed members to speed-up computations.
p | Point. |
Reimplemented from TreeNormal.