Signed Distance Fields 1.0

Box primitive, optimized for distance computation. More...

#include <sdf.h>

Inheritance diagram for SDFBoxOpt:
SDFEuclidean SDFPrimitive SDFNode

Public Member Functions

 SDFBoxOpt (const Box &)
 Create a box.
 
virtual ~SDFBoxOpt ()
 Destructor.
 
virtual double Signed (const Vector &) const
 Compute the signed Euclidean distance function.
 
QString GetShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to render the node.
 
QString GetGradientShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the gradient the sdf.
 
virtual int Memory () const
 Return the size of a sub-tree.
 
virtual SDFNodeCopy () const
 Deep copy.
 
- Public Member Functions inherited from SDFEuclidean
 SDFEuclidean ()
 Create an Euclidean primitive.
 
virtual ~SDFEuclidean ()
 Destructor.
 
- Public Member Functions inherited from SDFPrimitive
 SDFPrimitive ()
 Create a primitive.
 
virtual ~SDFPrimitive ()
 Destructor.
 
virtual void ComputeCostSigned (const Vector &)
 Compute the number of reccursive calls to Signed().
 
virtual QString GetCostShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the cost of a call to sdf.
 
virtual QString GetMaterialShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the material of the object.
 
void setShaderMaterial (ShaderMaterial *)
 Set the material of the primitive for the glsl code.
 
- Public Member Functions inherited from SDFNode
 SDFNode ()
 Create a generic node.
 
virtual ~SDFNode ()
 Destructor.
 
virtual double BID (const Vector &) const
 Compute a lower bound of the signed distance.
 
virtual Vector Gradient (const Vector &) const
 Compute the gradient of the field.
 
virtual bool Inside (const Vector &) const
 Check if a point is inside or outside.
 
virtual Color GetColor (const Vector &) const
 Computes the color.
 
virtual double K () const
 Return the Lipschitz constant of the node.
 
virtual double K (const Box &) const
 Return the local Lipschitz constant.
 
Box GetBox () const
 Return the bounding box of the node.
 
virtual int Nodes () const
 Compute the number of nodes in the sub-tree.
 
virtual void ComputeCostBID (const Vector &)
 Compute the number of reccursive calls to BID() and Signed().
 

Protected Attributes

Vector c
 Center.
 
Vector s
 Half side lengths.
 
- Protected Attributes inherited from SDFNode
Box box = Box::Infinity
 Box bounding the surface.
 
double k = 1.0
 Lipschitz constant.
 
int cost = 1
 Relative computation cost.
 

Additional Inherited Members

- Static Public Member Functions inherited from SDFNode
static void ResetReccursiveCalls ()
 Reset the reccursive call property of the tree.
 
static int ReccursiveCalls ()
 Returns the number of reccursive calls to Value() and BID().
 
static void addReccursiveCalls (int)
 Add a nulber to the nbreccursiveCalls.
 
static SDFNodeStalactite (const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)
 Procedural parameterized stalactite.
 
static SDFNodeSpherePieces ()
 Sphere carved, placed on a cylinder. Nice scene for testing sharp features reconstruction.
 
- Static Protected Attributes inherited from SDFNode
static constexpr double Epsilon = 0.01
 Small constant used for bounding volumes.
 
static int reccursiveCalls = 0
 Recursive calls to BID or Value.
 

Detailed Description

Box primitive, optimized for distance computation.

See also
SDFBox ,

Constructor & Destructor Documentation

◆ SDFBoxOpt()

SDFBoxOpt::SDFBoxOpt ( const Box & b)

Create a box.

Parameters
bThe box.

Member Function Documentation

◆ GetGradientShader()

QString SDFBoxOpt::GetGradientShader ( PrimitiveManager * primitives,
std::list< QString > * dependency,
bool * valid_glsl ) const
virtual

Compute the GLSL code to compute the gradient the sdf.

Author
HUEBRT-BRIERRE Pierre

Reimplemented from SDFNode.

◆ GetShader()

QString SDFBoxOpt::GetShader ( PrimitiveManager * primitives,
std::list< QString > * dependency,
bool * valid_glsl ) const
virtual

Compute the GLSL code to render the node.

Author
Hubert-Brierre Pierre

Reimplemented from SDFNode.

◆ Memory()

int SDFBoxOpt::Memory ( ) const
virtual

Return the size of a sub-tree.

Reimplemented from SDFNode.

◆ Signed()

double SDFBoxOpt::Signed ( const Vector & p) const
virtual

Compute the signed Euclidean distance function.

By default compute the signed distance to the bounding box of the primitive.

Parameters
pPoint.
See also
Box::Signed(const Vector&)

Reimplemented from SDFEuclidean.