|
| SDFRotational (const Vector &, const Vector &, double, int, int) |
| Creates a rotational element. More...
|
|
virtual | ~SDFRotational () |
| Destroy a rotational primitive.
|
|
virtual double | Signed (const Vector &) const |
| Compute the signed distance. More...
|
|
virtual SDFNode * | Copy () const |
| Creates a deep copy of the node.
|
|
int | Memory () const |
| Return the size of a sub-tree. More...
|
|
| SDFPrimitive () |
| Create a primitive.
|
|
virtual | ~SDFPrimitive () |
| Destructor.
|
|
| SDFNode () |
| Create a generic node.
|
|
virtual | ~SDFNode () |
| Destructor.
|
|
virtual Vector | Gradient (const Vector &) const |
| Compute the gradient of the field. More...
|
|
virtual bool | Inside (const Vector &) const |
| Check if a point is inside or outside. More...
|
|
virtual double | K () const |
| Return the Lipschitz constant of the node. More...
|
|
virtual double | K (const Box &) const |
| Return the local Lipschitz constant. More...
|
|
Box | GetBox () const |
| Return the bounding box of the node.
|
|
virtual int | Nodes () const |
| Compute the number of nodes in the sub-tree.
|
|
|
static double | SmoothingPolynomialCubic (double d1, double d2, double sr) |
| Generalized C2 polynomial smoothing function between two distances. More...
|
|
static double | SmoothingPolynomial (double d1, double d2, double sr) |
| Generalized C1 polynomial smoothing function between two distances. More...
|
|
static double | SmoothingQuilez (double d1, double d2, double sr) |
| Generalized polynomial smoothing function between two distances. More...
|
|
static double | SmoothingExp (double d1, double d2, double sr) |
| Generalized exponential smoothing function between two distances. More...
|
|
static SDFNode * | Stalactite (const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) |
| Procedural parameterized stalactite. More...
|
|
static SDFNode * | SpherePieces () |
| Sphere carved, placed on a cylinder. Nice scene for testing sharp features reconstruction.
|
|
static constexpr double | Epsilon = 0.01 |
| Small constant used for bounding volumes.
|
|
Rotational primitives.
See B. Crespin, C. Blanc, C. Schlick, Implicit Sweep Objects. Computer Graphics Forum (Proceedings of Eurographics), 15(3): 165-174, 1996. ,