Signed Distance Fields 1.0
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Signed distance field for a planar hexagonal prism. More...
#include <sdf.h>
Public Member Functions | |
SDFHexagonal (const Hexagon2 &, const double &, const double &) | |
Create a vertical hexagonal prism. | |
virtual | ~SDFHexagonal () |
Destructor. | |
virtual double | Signed (const Vector &) const |
Compute the signed Euclidean distance function. | |
int | Memory () |
Return the size of a sub-tree. | |
SDFNode * | Copy () const |
Deep copy. | |
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SDFEuclidean () | |
Create an Euclidean primitive. | |
virtual | ~SDFEuclidean () |
Destructor. | |
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SDFPrimitive () | |
Create a primitive. | |
virtual | ~SDFPrimitive () |
Destructor. | |
virtual void | ComputeCostSigned (const Vector &) |
Compute the number of reccursive calls to Signed(). | |
virtual QString | GetCostShader (PrimitiveManager *, std::list< QString > *, bool *) const |
Compute the GLSL code to compute the cost of a call to sdf. | |
virtual QString | GetMaterialShader (PrimitiveManager *, std::list< QString > *, bool *) const |
Compute the GLSL code to compute the material of the object. | |
void | setShaderMaterial (ShaderMaterial *) |
Set the material of the primitive for the glsl code. | |
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SDFNode () | |
Create a generic node. | |
virtual | ~SDFNode () |
Destructor. | |
virtual double | BID (const Vector &) const |
Compute a lower bound of the signed distance. | |
virtual Vector | Gradient (const Vector &) const |
Compute the gradient of the field. | |
virtual bool | Inside (const Vector &) const |
Check if a point is inside or outside. | |
virtual Color | GetColor (const Vector &) const |
Computes the color. | |
virtual int | Memory () const |
Return the size of a sub-tree. | |
virtual double | K () const |
Return the Lipschitz constant of the node. | |
virtual double | K (const Box &) const |
Return the local Lipschitz constant. | |
Box | GetBox () const |
Return the bounding box of the node. | |
virtual int | Nodes () const |
Compute the number of nodes in the sub-tree. | |
virtual QString | GetShader (PrimitiveManager *, std::list< QString > *, bool *=nullptr) const |
Compute the GLSL code to render the node. | |
virtual QString | GetGradientShader (PrimitiveManager *, std::list< QString > *, bool *=nullptr) const |
Compute the GLSL code to compute the gradient the sdf. | |
virtual void | ComputeCostBID (const Vector &) |
Compute the number of reccursive calls to BID() and Signed(). | |
Additional Inherited Members | |
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static void | ResetReccursiveCalls () |
Reset the reccursive call property of the tree. | |
static int | ReccursiveCalls () |
Returns the number of reccursive calls to Value() and BID(). | |
static void | addReccursiveCalls (int) |
Add a nulber to the nbreccursiveCalls. | |
static SDFNode * | Stalactite (const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) |
Procedural parameterized stalactite. | |
static SDFNode * | SpherePieces () |
Sphere carved, placed on a cylinder. Nice scene for testing sharp features reconstruction. | |
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Box | box = Box::Infinity |
Box bounding the surface. | |
double | k = 1.0 |
Lipschitz constant. | |
int | cost = 1 |
Relative computation cost. | |
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static constexpr double | Epsilon = 0.01 |
Small constant used for bounding volumes. | |
static int | reccursiveCalls = 0 |
Recursive calls to BID or Value. | |
Signed distance field for a planar hexagonal prism.
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SDFHexagonal::SDFHexagonal | ( | const Hexagon2 & | h, |
const double & | a, | ||
const double & | b ) |
Create a vertical hexagonal prism.
h | Hexagon. |
a,b | Extrusion heights. |
int SDFHexagonal::Memory | ( | ) |
Return the size of a sub-tree.
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virtual |
Compute the signed Euclidean distance function.
By default compute the signed distance to the bounding box of the primitive.
p | Point. |
Internally, call Hexagonal::Signed(const Vector2&).
Reimplemented from SDFEuclidean.