Signed Distance Fields 1.0
SDFVoronoi Class Reference

Voronoi 3D distance field in a sphere. This implementation uses a distance to the nearest border of the voronoi cells. More...

#include <sdf.h>

Inheritance diagram for SDFVoronoi:
SDFSphere SDFEuclidean Sphere SDFPrimitive SDFNode

Public Member Functions

 SDFVoronoi (const QJsonValue &json)
virtual ~SDFVoronoi ()
 Destructor.
virtual double Signed (const Vector &) const
 Compute the signed distance function.
QString GetShader (PrimitiveManager &, std::list< QString > &, bool &) const
 Compute the GLSL code to render the node.
QString GetGradientShader (PrimitiveManager &, std::list< QString > &, bool &) const
 Compute the GLSL code to compute the gradient the sdf.
virtual SDFNodeCopy () const
 Deep copy.
QJsonValue ToJson () const
 Conversion to JavaScript Object Notation.
Public Member Functions inherited from SDFSphere
 SDFSphere (const Vector &, double)
 Create a sphere scalar field.
 SDFSphere (double)
 Create a sphere scalar field.
 SDFSphere (const Sphere &)
 Create a sphere scalar field.
 SDFSphere (const QJsonValue &)
virtual ~SDFSphere ()
 Destructor.
virtual Vector Gradient (const Vector &) const
 Compute the gradient of the field.
virtual int Memory () const
 Return the size of a sub-tree.
Public Member Functions inherited from SDFEuclidean
 SDFEuclidean ()
 Create an Euclidean primitive.
virtual ~SDFEuclidean ()
 Destructor.
Public Member Functions inherited from SDFPrimitive
 SDFPrimitive ()
 Create a primitive.
virtual ~SDFPrimitive ()
 Destructor.
virtual void ComputeCostSigned (const Vector &)
 Compute the number of reccursive calls to Signed().
virtual QString GetCostShader (PrimitiveManager &, std::list< QString > &, bool &) const
 Compute the GLSL code to compute the cost of a call to sdf.
virtual QString GetMaterialShader (PrimitiveManager &, std::list< QString > &, bool &) const
 Compute the GLSL code to compute the material of the object.
void setShaderMaterial (ShaderMaterial *)
 Set the material of the primitive for the glsl code.
Public Member Functions inherited from SDFNode
 SDFNode ()
 Create a generic node.
virtual ~SDFNode ()
 Destructor.
virtual double BID (const Vector &) const
 Compute a lower bound of the signed distance.
virtual bool Inside (const Vector &) const
 Check if a point is inside or outside.
virtual Color GetColor (const Vector &) const
 Computes the color.
virtual double K () const
 Return the Lipschitz constant of the node.
virtual double K (const Box &) const
 Return the local Lipschitz constant.
Box GetBox () const
 Return the bounding box of the node.
virtual int Nodes () const
 Compute the number of nodes in the sub-tree.
virtual void SetShaderId (PrimitiveManager &)
 Set up an id for generating GLSL code.
void ResetShaderId ()
 Reset the id for generating GLSL code.
virtual void ComputeCostBID (const Vector &)
 Compute the number of reccursive calls to BID() and Signed().

Protected Attributes

double fr
 Falloff radius.
Protected Attributes inherited from SDFNode
Box box = Box::Infinity
 Box bounding the surface.
double k = 1.0
 Lipschitz constant.
int cost = 1
 Relative computation cost.
int id = -1
 Id to optimize the glsl code generation (avoid repetition when looking twice the same node).

Additional Inherited Members

Static Public Member Functions inherited from SDFNode
static SDFNodeFromJson (const QJsonValue &json)
 Conversion from JavaScript Object Notation.
static void ResetReccursiveCalls ()
 Reset the reccursive call property of the tree.
static int ReccursiveCalls ()
 Returns the number of reccursive calls to Value() and BID().
static void addReccursiveCalls (int)
 Add a nulber to the nbreccursiveCalls.
static SDFNodeStalactite (const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)
 Procedural parameterized stalactite.
static SDFNodeSpherePieces ()
 Sphere carved, placed on a cylinder. Nice scene for testing sharp features reconstruction.
Static Protected Attributes inherited from SDFNode
static constexpr double Epsilon = 0.01
 Small constant used for bounding volumes.
static int reccursiveCalls = 0
 Recursive calls to BID or Value.

Detailed Description

Voronoi 3D distance field in a sphere. This implementation uses a distance to the nearest border of the voronoi cells.

Constructor & Destructor Documentation

◆ SDFVoronoi()

SDFVoronoi::SDFVoronoi ( const QJsonValue & json)
explicit

Member Function Documentation

◆ GetGradientShader()

QString SDFVoronoi::GetGradientShader ( PrimitiveManager & ,
std::list< QString > & ,
bool & valid_glsl ) const
virtual

Compute the GLSL code to compute the gradient the sdf.

Author
HUEBRT-BRIERRE Pierre

Reimplemented from SDFSphere.

◆ GetShader()

QString SDFVoronoi::GetShader ( PrimitiveManager & primitives,
std::list< QString > & dependency,
bool & valid_glsl ) const
virtual

Compute the GLSL code to render the node.

Author
Hubert-Brierre Pierre

Reimplemented from SDFSphere.

◆ Signed()

double SDFVoronoi::Signed ( const Vector & p) const
virtual

Compute the signed distance function.

By default compute the signed distance to the bounding box of the primitive.

Parameters
pPoint.

Reimplemented from SDFSphere.

◆ ToJson()

QJsonValue SDFVoronoi::ToJson ( ) const
virtual

Conversion to JavaScript Object Notation.

Reimplemented from SDFSphere.