received in 2002
the Engineering Degree in Electronic, Telecommunication and Computer
Science from CPE-Lyon (France) and the MS degree in Image Processing
from the university Jean Monnet of St-Etienne (France). In 2005, I
obtained the Phd degree in computer science from the the University
Claude Bernard of Lyon (France) then from february to april 2006,
postdoctoral fellow at Signal Processing Institute (EPFL) in
Switzerland. Since September 2006, I am associate professor et INSA-Lyon
in the LIRIS
Laboratory, working in the M2DisCo research
have defended my habilitation
in 2013. My
include Computer Graphics, 3D
data compression, Visual Perception and Quality of Experience. An IEEE senior member, I have been chair of the Technical
Committee on Human Perception and Multimedia Computing from
the IEEE SMC
In 2016, I was invited professor at the LIGUM lab of
the University of Montreal (8 months).
Scholar and DBLP
of subjective methods, with and without explicit reference, for quality
assessment of 3D graphics
Le Callet, Guillaume
Lavoué, ACM Symposium on Applied
Perception (SAP), Barcelona, Spain, September 2019.
to Consider for Tailored Gamification
SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY),
Barcelona, Spain, October 2019.
- PC-MSDM: A quality metric for 3D point clouds
Gabriel Meynet, Julie Digne, Guillaume
Lavoué, International Conference on Quality of Multimedia Experience (QoMEX), short paper, Berlin, Germany, 2019.
The PC-MSDM metric has been released on GitHub. PC-MSDM is a quality metric for 3D point clouds.
platform has been released on GitHub.
It includes source code of MSDM2, progressive mesh
compression and boolean operations.