received in 2002
the Engineering Degree in Electronic, Telecommunication and Computer
Science from CPE-Lyon (France) and the MS degree in Image Processing
from the university Jean Monnet of St-Etienne (France). In 2005, I
obtained the Phd degree in computer science from the the University
Claude Bernard of Lyon (France) then from february to april 2006,
postdoctoral fellow at Signal Processing Institute (EPFL) in
Switzerland. Since September 2006, I am associate professor et INSA-Lyon
in the LIRIS
Laboratory, working in the M2DisCo research
have defended my habilitation
in 2013. My
include Computer Graphics, 3D
data compression, Visual Perception and Quality
of Experience. An IEEE senior member, I have been chair of the
Committee on Human Perception and Multimedia Computing from
the IEEE SMC
In 2016, I was invited professor at the LIGUM lab of
the University of Montreal (8 months).
Scholar and DBLP
of subjective methods, with and without explicit reference, for quality
assessment of 3D graphics
Le Callet, Guillaume
Symposium on Applied
(SAP), Barcelona, Spain,
to Consider for Tailored Gamification
SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY),
Barcelona, Spain, October 2019. Honorable Mention Award.
A quality metric for 3D point clouds
Gabriel Meynet, Julie
Conference on Quality of Multimedia Experience (QoMEX), short paper,
Berlin, Germany, 2019.
- The PC-MSDM
metric has been released on GitHub. PC-MSDM is a quality metric
for 3D point clouds.
- The MEPP2
platform has been released on GitHub. It includes source code of
MSDM2, progressive mesh
compression and boolean operations.